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This complete, standalone, fantasy roleplaying game takes your fantasy campaigns to new heights of adventure! Backward-compatible with 3.5 fantasy rules but offering new solutions and options that place it firmly on the cutting edge, the Pathfinder RPG is the culmination of the largest open public playtest in RPG history. The Pathfinder Roleplaying Game Core Rulebook includes: revised rules for the classic seven fantasy RPG races; updated options for the 11 core classes; a streamlined skill system that makes things easier for players and GMs; a host of new and familiar feats, including innovative combat feats and item creation rules; new equipment; additional combat options; overhauled rules for domains, familiars, bonded items, specialty schools, and more; dozens of new and revised spells; updated rules for NPCs, including quick-generation rules; new rules for curses, diseases, and poisons; a completely overhauled experience system with options for slow, medium, and fast advancement; hundreds and hundreds of magic items... and much, much more!...
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The greatest monsters of fantasy gaming come alive in the very first hardcover release for Paizo's new Pathfinder Roleplaying Game! Backward-compatible with the 3.5 fantasy rules but packed with new solutions and options that place it firmly on the cutting edge, the Pathfinder Roleplaying Game is the culmination of the largest open playtest in tabletop RPG history. From the comedic-but-deadly goblin to the world-killing Tarrasque, this lavishly illustrated, full-color tome contains new takes on more than 250 of the best-loved, most popular monsters of fantasy ready for instant use in your Pathfinder or 3.5 campaign!...
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This book takes a look at the sinister, manipulative cruelties of Hell's scions - the devils. How do devils manipulate mortals to serve their evil plans? What eldritch powers can a mortal gain by signing an infernal contract - and what does he give up in the process? What are Hell's plans for the world of Pathfinder? All these questions and more are explored in Volume 1 of the Book of the Damned, along with numerous, brand-new devils and infernal magic designed to vex and torment your players....
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Every year when the leaves begin to fall, the small town of Kassen conducts a rite of passage in which it sends a band of young, would-be adventurers to the abandoned crypt of the town founder to recover the Everflame, a magical fire that is kept burning throughout the winter. Each year the youths' mettle is tested by traps, illusory monsters, and other challenges before returning home to a festival honoring their coming of age. Yet this year something has gone terribly wrong! Now the adventurers face real danger, and the fate of the town rests on their inexperienced shoulders! Designed specifically for the new Pathfinder Roleplaying Game rules and designed by Jason Bulmahn, the new game's primary designer, Crypt of the Everflame spotlights exciting new rules updates and character abilities, making it an ideal introductory adventure for Pathfinder RPG players....
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Evidence recovered from the devastated island known as the Devil's Elbow indicates that vile dark elves have infiltrated the ruined elven city of Celwynvian. The heroes join forces with the valorous elves of Crying Leaf in an attempt to reclaim the city from darkness. In so doing, they uncover a monstrous plot to destroy the surface world and darken the light of the sun in a world-apocalypse that leaves the dark elves victorious upon a broken world. This installment of Pathfinder also features a gazetteer of Celwynvian, a detailed exploration of the dark elves of Golarion, a bonus adventure set in the mysterious woodlands surrounding the elven city, and several new monsters native to the region....
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