Justin Richards

Justin Richards

סופר


1.
The U.S. in 2021 is not a pleasant place—after the death of President Carlton in 2016, civilization has broken down. Several states have ceded, and the people fear for their lives. There are gun battles on the city streets and barely enough food to go around. Jamie and Anna are with a group of children at a scientific facility on the outskirts of Washington, D.C.—a compound guarded by the army, with rioters clamoring to get inside this safe-haven. But Jamie and Anna don't care about that—they're here because someone at the facility is developing time travel, and that shouldn't happen for centuries yet. With rioters breaking in from outside, and a terrifying monster on the loose inside, our heroes meet the businessman who's funding the research: Darkling Midnight. Can Jamie and Anna stop the monster, escape the rioters, and discover what Midnight's up to? How is it all tied up with the death of the President? And why are the children here—unless they are part of the time experiments themselves?
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2.
Jamie and Anna are Time Runners—they keep history moving in the right direction. Their latest mission takes them to Britain in the 1950s, during the Cold War—when Anna was from before she fell through the cracks in time. But something's terribly wrong. Why is a Russian spy attending a dinner party held by the man in charge of Britain's nuclear development? Why is a ghostly image of Anna being dragged away by grotesque imp-like creatures? Why does the mysterious Mr. Prophecy never leave his room? And why is there a corridor reaching back through time hidden in the cellar? If Jamie and Anna don't find out quickly, it could be too late. It could be the end of the world.
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3.
The Cybermen are back to terrorize time and space - but luckily the new Doctor, played by David Tennant, and Rose are back to stop them. Picking up where Monsters and Villains left off, this fully illustrated guide documents the return of these metal menaces, as well as the Sycorax and other foes from the new series, plus first series terrors like the Gelth and the Reapers. More classic baddies such as the Celestial Toymaker, Sutekh and the Robots of Death also make a welcome appearance....

4.
Matt Stribling is stuck spending another vacation with his brilliant, yet scatterbrained archaeologist father. His dad’s house is often a mess, so when Matt arrives to find the place turned upside down and his father missing, he’s not immediately worried. But a cryptic message and some strange sandy footprints quickly persuade Matt that all is not right. With the help of some unusual family friends, Matt discovers that his father had been searching for an ancient code, one rumored to have brought down the Mayans, and maybe even the fabled civilization of Atlantis. Now in the hands of a madman using high tech computers to decipher it, the code is being readied for new and sinister uses. Matt and his friend, Robin, will traverse the globe, battling terrifying sand creatures and mercenaries alike in their efforts to stop the chaos code from being fully reactivated—and dooming the modern world to a catastrophe not seen since the days of Atlantis.
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5.

George Archer, Liz Oldfield and Eddie Hopkins have made a rather unfortunate discovery: vampires actually exist, and they really do feed on human blood. Using an underground labyrinth of tunnels beneath Victorian London, these sinister creatures intend on destroying the human race, and they’ll start by taking over the most powerful place in London: the House of Parliament.

Through their research on ancient mysteries and a secret London Gentlemen’s Club, George, Liz and Eddie come up with a plan to beat the vampires at their own game.  And they better do it soon, before they become the vampires’ next   meal . . .

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