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Cutting-Edge Game AI from Industry Experts! AI Game Programming Wisdom 2, the second volume in this cutting-edge series, is packed with all new tricks, techniques, algorithms, architectures, and philosophies—all written by industry experts! The wealth of knowledge and expertise in this volume is sure to surpass your expectations. As with the first volume, this book is designed to provide practical advice for building state-of-the-art game AI for commercial games; however, it also strives to help you look forward to leading-edge techniques that will be critical in future explorations. AI Game Programming Wisdom 2 provides advances, discoveries, and triumphs that will influence and drive game AI for the next decade. The breadth of experience and diverse backgrounds of the authors make this a truly global, cross-sectional resource for game AI. The book is divided into twelve comprehensive sections, including an all new speech recognition and dialogue section. There is also coverage of a wider variety of game genres and a cumulative index is included for easy cross referencing between volumes. This new volume alone is an indispensable tool, but together with volume 1, these books form a remarkable collection that no game AI programmer should be without! SECTIONS: * General Wisdom * Pathfinding and Movement * Group Movement, Tactics, and Planning * AI Animation Control * State Machines * Architecture * FPS, RTS, and Strategy AI * Racing and Sports AI * Scripting * Learning * Genetic Algorithms and Neural Networks * Speech Recognition and Dialogue On the CD-ROM (WINDOWS): Includes source code and demos to augment the articles, as well as tutorials, Web resources, complementary articles, and color images. SYSTEM REQUIREMENTS: Intel Pentium-series, AMD Athlon or newer processor recom-mended. Windows 98 or higher required, 3D graphics card recommended for optimal performance, and DirectX 9 or higher. Code and demos were tested on a Pentium 4 2.5 GHz (1GB) machine with a GeForce 3 graphics card, WinXP with DirectX 9, and Microsoft Visual C++ 6.0. CONTRIBUTORS Greg Alt Mat Buckland Phil Carlisle Alex J. Champandard Emmanuel Chiva Alex Darby Julien Devade Mike Dickheiser Kevin Dill Jean-Yves Donnart Penny Drennan Eric Dybsand Euan Forrester James Freeman-Hargis Dan Fu Benjamin Geisler Mario Grimani Sebastian Grinke Harri Hakonen Chris Hargrove Alexander Herz Ryan Houlette Geraint Johnson Soren Johnson Timo Kaukoranta Tom Kent Sandeep Kharkar Kristin King Neil Kirby Brett Laming François Dominic Laramée Lars Lidén John Manslow Stéphane Maruéjouls James Matthews Alex McLean Syrus Mesdaghi Jeff Orkin Nick Porcino Steve Rabin Michael Ramsey Christopher Reed John Reynolds Gilberto Rosado Shawn Shoemaker Jouni Smed P.J. Snavely Alex Sramek Penny Sweetser Dale Thomas Paul Tozour William van der Sterren Neil Wallace Terry Wellmann Steven Woodcock Eric Yiskis...
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AI is one of the most challenging tasks a programmer can undertake, and this unique collection of articles provides programmers with a much-needed resource for conquering the challenge. AI Game Programming Wisdom takes an inclusive view of AI that assumes game AI involves anything an AI programmer might have to program to make intelligent characters. So, everything from basic AI architectures and learning to pathfinding, scripting, and animation selection is covered. In addition, genre specific articles cover highly focused subjects within the FPS, RTS, RPG, Racing, and Sports genres. Written by AI experts, the articles serve as a road map to what has worked successfully for others and what might be possible in the future. They delve deep into AI game programming issues and provide insightful new ideas and techniques that can be easily integrated into your own games. This virtual toolbox includes a wide variety of tools for solving many common AI problems as well as solutions to genre specific issues you might encounter. The book is divided into eleven comprehensive sections covering: General Wisdom; Useful Techniques and Specialized Systems; Pathfinding with A*; Pathfinding and Movement; Tactical Issues and Intelligent Group Movement; Architecting a Game AI; Decision-Making Architecture, FPS, RTS, and RPG AI; Racing and Sport AI; Scripting; and Learning. Whether you are just getting into the industry or are a seasoned pro, this is a must-have resource for you and your team! KEY FEATURES * Contains the generous knowledge and insights of over 45 industry experts * Provides comprehensive coverage of all aspects of AI game programming * Includes insightful articles on "Learning" in AI - the next big thing * Includes ready-to-use ideas and code * Provides skill enhancement for beginning/ intermediate programmers, and insightful new ideas for the pros On The CD-ROM: (Windows/Windows NT) Material that augments many of the articles, including demos of techniques, source code from the articles in C++ primarily, with a few in C and Java. There are also high-resolution versions of the color images, and links to useful and interesting game development sites. System Requirements: Intel Pentium-series, AMD Athlon or newer processor recommended. Windows 95 (32MB RAM), or Windows NT4 (64MB RAM) or later required, 3D graphics card recommended for optimal performance, and DirectX 8 or higher. Contributors Joseph C. Adzima Bob Alexander Thor Alexander Greg Alt Jonty Barnes Lee Berger Gari Biasillo Bruce Blumberg Mark Brockington Timothy Cain Phil Carlisle Alex J. Champandard Chris Charla Mike Christian Mark Darrah Chad Dawson Richard Evans John Hancock Vernon Harmon Dan Higgins Jason Hutchens Damian Isla Sandeep V. Kharkar Kristin King Neil Kirby Francois Dominic Laramee Lars Liden John Manslow James Matthews Alex W. McLean Mike Mika Fri Mommersteeg John O'Brien Jeff Orkin Marco Pinter Falko Poiker Steve Rabin John Reynolds Bob Scott Tom Scutt P.J. Snavely Noah Stein Smith Surasmith Paul Tozour William van der Sterren Tom Vykruta Steven Woodcock Michael Zarozinski...
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AI Game Programming Wisdom 3 grants you an insider's look at cutting-edge AI techniques used by industry professionals in such games as Fable, Halo 2, and the Battlefield series. Successful commercial games like these require years of research and development in order to deliver exciting, new gameplay experiences. The wealth of knowledge gained through this hard work is invaluable and by sharing it, the 50+ authors in this book have generously given you the tools and techniques you need to build top tier games. In AI Game Programming Wisdom 3, you'll find an entirely new collection of exclusive tips, tricks, techniques, algorithms, and architectures that can't be found anywhere else. And as with previous volumes, the goal of this book is to offer useful, insightful, and clever ideas to help expand your own personal AI toolbox. New to this volume is the inclusion of longer and more detailed articles that allow for a more in-depth exploration of each topic. With this book, you'll be standing on the shoulders of game industry giants and taking advantage of their hard earned wisdom and insights. So take these techniques, build upon them, and lead the industry toward innovative gameplay and the next generation of games....
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Welcome to the latest volume of AI Game Programming Wisdom! AI Game Programming Wisdom 4 includes a collection of more than 50 new articles featuring cutting-edge techniques, algorithms, and architectures written by industry professionals for use in commercial game development. Organized into 7 sections, this comprehensive volume explores every important aspect of AI programming to help you develop and expand your own personal AI toolbox. You’ll find ready-to-use ideas, algorithms, and code in all key AI areas including general wisdom, scripting and dialogue, movement and pathfinding, architecture, tactics and planning, genre specific, and learning and adaptation. New to this volume are articles on recent advances in realistic agent, squad, and vehicle movement, as well as dynamically changing terrain, as exemplified in such popular games as Company of Heroes.You’ll also find information on planning as a key game architecture, as well as important new advances in learning algorithms and player modeling. AI Game Programming Wisdom 4 features coverage of multiprocessor architectures, Bayesian networks, planning architectures, conversational AI, reinforcement learning, and player modeling.These valuable and innovative insights and issues offer the possibility of new game AI experiences and will undoubtedly contribute to taking the games of tomorrow to the next level....
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Welcome to Introduction to Game Development, Second Edition, the new edition of the book that combines the wisdom and expertise of more than twenty game industry professionals to give you a unique introduction to all aspects of game development, from design to programming to business and production. Organized around the curriculum guidelines of the International Game Developers Association (IGDA), the book is divided into seven independent sections, each featuring articles written by the experts on those topics. Suitable for both an introductory game development course or as a reference for game developers and designers, the book offers coverage of all the key concepts and ideas that encompass game development, while providing real-life examples and practical insight. Fully revised for today’s technology, this second edition features an expanded section on game design, a new chapter on game writing and interactive storytelling, and much more. And the accompanying CD-ROM contains all the source code, demos, art files, and other materials referenced throughout the book. Introduction to Game Development, Second Edition is a must-have resource for anyone who wants to understand the entire game development process....
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