Cinda Williams Chima

Cinda Williams Chima

סופר


1.

Times are hard in the mountain city of Fellsmarch. Reformed thief Han Alister will do almost anything to eke out a living for himself, his mother, and his sister Mari.  Ironically, the only thing of value he has is something he can't sell.  For as long as Han can remember, he's worn thick silver cuffs engraved with runes.  They're clearly magicked-as he grows, they grow, and he's never been able to get them off.  

While out hunting one day, Han and his Clan friend, Dancer catch three young wizards setting fire to the sacred mountain of Hanalea.   After a confrontation, Han takes an amulet from Micah Bayar, son of the High Wizard, to ensure the boy won't use it against them.  Han soon learns that the amulet has an evil history-it once belonged to the Demon King, the wizard who nearly destroyed the world a millennium ago.  With a magical piece that powerful at stake, Han knows that the Bayars will stop at nothing to get it back.  

Meanwhile, Raisa ana'Marianna, Princess Heir of the Fells, has her own battles to fight.  She's just returned to court after three years of relative freedom with her father's family at Demonai camp - riding, hunting, and working the famous Clan markets.  Although Raisa will become eligible for marriage after her sixteenth name-day, she isn't looking forward to trading in her common sense and new skills for etiquette tutors and stuffy parties.  

Raisa wants to be more than an ornament in a glittering cage. She aspires to be like Hanalea-the legendary warrior queen who killed the Demon King and saved the world. But it seems like her mother has other plans for her--plans that include a suitor who goes against everything the Queendom stands for.

The Seven Realms will tremble when the lives of Han and Raisa collide in this stunning new page-turner from bestselling author Cinda Williams Chima.
 
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2.
Three boys, three talismans, one destiny.  In this page-turning trilogy, Cinda Williams Chima explores what it means to be different, what's worth fighting for, and what's worth dying for.

THE WARRIOR HEIR 

 
Jack lives an unremarkable life in Trinity, Ohio. Only his daily medicine and the thick scar above his heart set him apart from other teenagers at his high school.  Until one day, Jack skips his medicine and finds himself stronger, fiercer, and more confident than ever before.  He feels incredible - until he nearly kills another player on the soccer field.

Soon, Jack learns the startling truth: he is Weirlind, part of a magical underground society of wizards, warriors, and enchantors.  Weir's mighty, feuding houses of the Red Rose and the White Rose determine power through The Game, a modern-day gladiator battle in which warriors from each house fight to the death.  The winning house rules the Weir.  But Jack finds out that he's not just another member of Weirlind-he's one of the last warriors-and both houses are scouting for a player.

THE WIZARD HEIR


Sixteen-year-old Seph McCauley has spent the past three years getting kicked out of one exclusive private school after another. Unfortunately it's not his attitude that's the problem.  It's the trail of magical accidents-lately, disasters-that follow in his wake.  Seph is a wizard, orphaned and untrained--and now that the only person who could protect him has died, his powers are escalating out of control. 

At the Havens, a secluded boys' school in Maine, Seph meets headmaster Gregory Leicester, who promises to initiate him into his order of wizards.  But Seph soon learns that training comes at a steep cost, and that Leicester plans to use his students' powers to serve his own malicious agenda.  This wizard war is one that Seph may not have the strength to survive.

THE DRAGON HEIR

The covenant that was meant to keep the wizard wars at bay has been stolen, and Trinity must prepare for attack.  Jason Haley finds himself excluded from the action - until he finds the Dragonheart.  The opal stone seems to sing to his very soul, but Trinity's guardians seize it after they realize its powers.  Madison Moss feels the beating heart of the opal, too.  The desire for it surges through her, but Maddie also has a secret.  Ever since absorbing the magical blow that was meant to kill Seph, she's been leaking dark powers.  Trinity's enemies believe they can use her to get to the Dragonheart - and they'll use anyone she cares about to make her steal the stone for them.

Moral compasses spin out of control as a final battle storms through what was once a sanctuary for the gifted.  With so much to lose, what will Jason and Maddie be willing to fight for -- and what will they sacrifice? 

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3.
Before he knew about the Roses, 16-year-old Jack lived an unremarkable life in the small Ohio town of Trinity. Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers. Then one day Jack skips his medicine. Suddenly, he is stronger, fiercer, and more confident than ever before. And it feels great—until he loses control of his own strength and nearly kills another player during soccer team tryouts. Soon, Jack learns the startling truth about himself: He is Weirlind; part of an underground society of magical people who live among us. At the head of this magical society sit the feuding houses of the Red Rose and the White Rose, whose power is determined by playing The Game—a magical tournament in which each house sponsors a warrior to fight to the death. The winning house rules the Weir. As if his bizarre magical heritage isn’t enough, Jack finds out that he’s not just another member of Weirlind—he’s one of the last of the warriors—at a time when both houses are scouting for a player. Jack’s performance on the soccer field has alerted the entire magical community to the fact that he’s in Trinity. And until one of the houses is declared Jack’s official sponsor, they’ll stop at nothing to get Jack to fight for them…...

4.

Before he knew about the Roses, 16-year-old Jack lived an unremarkable life in the small Ohio town of Trinity.  Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers.  Then one day Jack skips his medicine.  Suddenly, he is stronger, fiercer, and more confident than ever before.  And it feels great-until he loses control of his own strength and nearly kills another player during soccer team tryouts.

Soon, Jack learns the startling truth about himself:  He is Weirlind; part of an underground society of magical people who live among us.  At the head of this magical society sit the feuding houses of the Red Rose and the White Rose, whose power is determined by playing The Game-a magical tournament in which each house sponsors a warrior to fight to the death.  The winning house rules the Weir.  

As if his bizarre magical heritage isn't enough, Jack finds out that he's not just another member of Weirlind-he's one of the last of the warriors-at a time when both houses are scouting for a player.
...

5.

Sixteen-year-old Seph McCauley has spent the past three years getting kicked out of one exclusive private school after another. Unfortunately it's not his attitude that's the problem.  It's the trail of magical accidents-lately, disasters-that follow in his wake.  Seph is a wizard, orphaned and untrained--and now that the only person who could protect him has died, his powers are escalating out of control. 

After causing a tragic fire at an after-hours party, Seph is sent to the Havens, a secluded boys' school on the coast of Maine. At first, it seems like the answer to his prayers. Gregory Leicester, the headmaster, promises to train Seph in magic and initiate him into his mysterious order of wizards.  But Seph's enthusiasm dampens quickly when he learns that training comes at a steep cost, and that Leicester plans to use his students' powers to serve his own mysterious agenda.

In this companion novel to the exciting fantasy The Warrior Heir, everyone's got a secret to keep: Jason Haley, a fellow student who's been warned to keep away from Seph; the enchanter Linda Downey, who knew his parents; the rogue wizard Leander Hastings, and the warriors Jack Swift and Ellen Stephenson. This wizard war is one that Seph may not have the strength to survive.

...

6.
Before he knew about the Roses, 16-year-old Jack lived an unremarkable life in the small Ohio town of Trinity. Only the medicine he has to take daily and the thick scar above his heart set him apart from the other high-schoolers. Then one day Jack skips his medicine. Suddenly, he is stronger, fiercer, and more confident than ever before. And it feels great—until he loses control of his own strength and nearly kills another player during soccer team tryouts. Soon, Jack learns the startling truth about himself: He is Weirlind; part of an underground society of magical people who live among us. At the head of this magical society sit the feuding houses of the Red Rose and the White Rose, whose power is determined by playing The Game—a magical tournament in which each house sponsors a warrior to fight to the death. The winning house rules the Weir. As if his bizarre magical heritage isn’t enough, Jack finds out that he’s not just another member of Weirlind—he’s one of the last of the warriors—at a time when both houses are scouting for a player. Jack’s performance on the soccer field has alerted the entire magical community to the fact that he’s in Trinity. And until one of the houses is declared Jack’s official sponsor, they’ll stop at nothing to get Jack to fight for them…...






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