David Drake

David Drake

סופר


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The Mirror of the Worlds is the second in the Crown of the Isles trilogy, which will conclude the epic Lord of the Isles series.
 
The Fortress of Glass began the tale of how the new kingdom of the Isles is finally brought into being by the group of heroes and heroines who have been central to all the books in the series: Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, and his sister Ilna. 
 
The powers of magic in the Isles have flooded to a thousand-year peak, and even local magicians can perform powerful spells normally beyond their control. Fantastic forces from all angles threaten, trying to keep Garric and his companions apart to thwart the reunification of the Isles.
 
Now the world itself has suffered a magical upheaval. The ocean has receded and the Isles have become the higher ground of a newly formed continent. But the new continent is a patchwork of geography from the distant past and future, peopled by creatures from all times and places. Garric and his companions must now struggle for the survival of humanity.
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The Isles have been more or less unified under Garric’s rule, but the Change that created the continent has removed the old Gods of the Isles from reality and released other Gods from other planes of existence.

Now the servants of the forbidden Gods of Palomir call forth The Worm, an ancient thing that threatens to devour all life in the newly formed kingdom and make way for the reign of dark Gods, newly awakened to ambitions of worship and dominion. Some are bad . . . and some are worse.

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The tyrannical Alliance continues its war against the Republic of Cinnabar, and Daniel Leary, newly promoted to Commander, and his crew have a new mission: Stop Dunbar’s World from falling to an invasion by the planet Pellegrino. Nataniel Arruns, son of the dictator of Pellegrino, has landed with a large contingent, intending to set himself up as the ruling warlord, with the planet’s population becoming workers—serfs—of the Pellegrinian overlords. And Dunbar’s world has no more than their local police force to oppose him.

 

Leary again commands the corvette Princess Cecile, but on this mission her missile tubes are empty. Only one man is in a position to aid Leary, but the rich and powerful would rather see him fail than succeed in stopping the invasion. Leary must somehow overcome a large entrenched force on an island defended by powerful plasma cannon and shipkilling missiles and backed up by a heavily armed warship in orbit, all while commanding only a small and virtually unarmed spacecraft.

 

But Leary again has the help of Signals Officer Adele Mundy, who can make computer networks do the apparently impossible. Leary, Mundy and the crew of the Princess Cecile have gone up against impossible odds before . . . and their opponents in those victorious missions are still wondering just what hit them.

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When the Republic of Cinnabar doesn't have enough battleships to deal with all the crises in its war with the Alliance, it sends the next best thing: Commander Daniel Leary and his friend, the spy Adele Mundy. This time they're off to help the Bagarian cluster in its rebellion against the Alliance, but they'll quickly find that the worst threats to the rebels are the treacherous politicians

 

     Leary and Mundy use electronic espionage, sub-machine guns, and shipkilling missiles to outwit political rivals, put down mutiny, and capture an Alliance fortress. When all else fails, they'll strike for the heart of the Alliance--and then throw their tiny corvette into a major fleet action.

 

     A cascade of non-stop action as vivid as only David Drake can write it!

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When the Republic of Cinnabar doesn't have enough battleships to deal with all the crises in its war with the Alliance, it sends the next best thing: Commander Daniel Leary and his friend, the spy Adele Mundy. This time they're off to help the Bagarian cluster in its rebellion against the Alliance, but they'll quickly find that the worst threats to the rebels are the treacherous politicians leading them.

 

Leary and Mundy use electronic espionage, sub-machine guns, and shipkilling missiles to outwit political rivals, put down mutiny, and capture an Alliance fortress. When all else fails, they'll strike for the heart of the Alliance--and then throw their tiny corvette into a major fleet action.

 

A cascade of non-stop action as vivid as only David Drake can write it!

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Garric or-Reise was born the son of an innkeeper in Barca's Hamlet on the Isle of Haft, but through valor and determination became first a prince and then the Regent and successor to the feeble Valence III, King of the Isles. But the Kingdom is weak, its rule barely extending past the island of Ornifal.
The Isles need a strong king to bring unity, because danger is coming. Magic is stronger now than at any time since the fall of the Old Kingdom in a cataclysm of uncontrolled magic. Evil is growing in the spaces beyond the world, waiting to complete the destruction begun a millennium before. Only if the Isles are united into a strong New Kingdom can humanity survive.
Garric has sworn to become a true Lord of the Isles. Standing with him are his sister, Sharina; his friend and Sharina's lover, the shepherd Cashel; and Cashel's sister, the weaver-witch Ilsa. They have been to Hell and back together in their quest.
The four friends and the armies of the Kingdom have undertaken a Royal Progress to renew the bonds of fealty among the Isles. Now they come to Sandrakkan, which fought a long and bloody war with Haft less than a generation ago.
On Sandrakkan, Wilduf's Countess, Balila, schemes with her court wizard to destroy the boy king from the hated isle of Haft. Strange evils lurk on demon-haunted Volita, and she will wake them all if necessary to make her husband the new King of the Isles.
Rich with action, guile, and heroism in the face of dangers both physical and moral, Master of the Cauldron stands alone or as part of a ground-breaking fantasy epic.
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DANIEL LEARY IS CINNABAR'S MOST SUCCESSFUL SPACE CAPTAIN; HIS FRIEND, LADY ADELE MUNDY, IS ITS MOST EFFICIENT SPY--BUT THEY'VE GOT THEIR HANDS FULL THIS TIME AS THEY FACE:

• A Cinnabar Senator furious at losing an election—and still powerful enough to make her anger deadly.

• The boy ruler of a star cluster who thinks he's a god—and who can sign the death warrants of even Cinnabar officials if a mad whimsy tells him to.

• A world of slaves and escaped slaves, where the most savage beasts in the jungle used to be human.

• An enemy base that could shrug off attack by powerful battlefleets—but which must fall to a single cruiser if Cinnabar is to survive.

 From palace to reeking jungle, from gunfights in grimy hangars to the flagship's bridge during a sprawling space battle, Leary and Mundy are in the thick of it again. Watch the galaxy explode—IN THE STORMY RED SKY...


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This three volume set presents for the first time the genre-defining Slammers series in a uniform hardcover set. This volume features the first four Hammer Novels: At Any Price (1985), Counting the Cost (1987), Rolling Hot (1989) and The Warrior (1991), as well as new artwork, and new interstitial material. Volume 2 will also feature an introduction by David Hartwell, and cover art by John Berkey. Also included is an original Slammers story, "A Day of Glory"....

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Starting in Lord of the Isles and continuing in Queen of Demons, Servant of the Dragon, and Mistress of the Catacombs, David Drake has told the continuing, interlocking stories of Garric and Sharina, Cashel and Ilna, young brother and sister pairs who journey together from a small town to the capital. Their destiny is to reunite the island kingdoms of the Isles into one empire for the first time in a millennium. They seek to do this at a moment in history when the cosmic forces upon which magicians draw are at a thousand year peak. Wizards of even small learning are immensely powerful. Human greed and evil are reinforced by supernatural energies

In Goddess of the Ice Realm, as Garric and his retinue reach the island city of Carcosa, the wizard Tenoctris perceives a powerful supernatural assault directed against them. Ilna and her beloved, Chalcus, are sent to investigate a magical threat to shipping in the north. Cashel is translated into another world by evil magic, and Sharina to yet another. All of them face deadly dangers and overcome them before they are again united during the terrifying and dramatic climax.

Filled with action, startling revelations, romance and sorcery, Goddess of the Ice Realm is epic fantasy at its exciting best.
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This three volume set presents for the first time the genre-defining Slammers series in a uniform hardcover set. This volume features the final two Slammers novels, The Sharp End and Paying the Piper, as well as an original novelette, The Darkness. This volume will feature an introduction by Barry Malzberg, and cover art by John Berkey....

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This three volume set presents for the first time the genre-defining Slammers series in a uniform hardcover set. This volume features all of the Hammer's Slammer short fiction, as well as all of the interstitial material from the original Slammers collection, as well as new artwork, and an original Slammers story, "A Death in Peacetime." The first volume will feature an introduction by Gene Wolfe, and cover art by Vincent Di Fate....

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With a veteran’s eye for the harsh and gritty details of war, David Drake depicts a futuristic analog of tank combat in his Hammer’s Slammers fiction. The Slammers are neither cartoon heroes nor propaganda villains; rather they are competent professionals engaged in a deadly business. The inevitable conflicts between policy, necessity, and human nature make Drake’s Slammers fiction instantly identifiable and utterly compelling. This is the first of a three volume set presenting for the first time the entire genre-defining Slammers series in a uniform trade paperback set, with new introductions by major SF figures and new afterwords by David Drake. Each volume will also include a Slammers story not collected in previous Slammer’s books.

 

             “Fans of Drake's edgy stories of a mercenary tank regiment in a future not all that different from our present will rejoice [at the publication of] the entire series in three volumes. Drake, a Vietnam vet who served in the Blackhorse Regiment, uses prose as cold and hard as the metal alloy of a tank to portray the men and women of Hammer's Regiment. . . .  In his depiction of combat, Drake rivals Crane and Remarque.”

Publishers Weekly, reviewing the Night Shade hardcover edition

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A prime volume of stories by the best-selling author David Drake explores a future world where the police have cameras watching everybody, everywhere, then introduces the man who watches the watchmen. And another future where the Fleet preserves the peace in the galaxy-in theory, at least; and at a high price. And much more....

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For the first time in a thousand years, the Kingdom of the Isles has a government and a real ruler: Prince Garric of Haft. But the enemies joining against him intend to destroy not only the kingdom but humankind as well. Reptilian and insect monsters from out of the ages march on the kingdom. Unchecked, their ravening slaughter will sweep over the Isles like a flood of lava. Watching it all from the blackness of a tomb walled off in time and space, the Mistress waits . . ..

And her fangs drip poison!
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While the Republic of Cinnabar is at peace with the Alliance, warriors like Lt. Daniel Leary and Signals Officer Adele Mundy must find other work--like escorting a pair of wealthy nobles on an expedition to the back of beyond! The Princess Cecile, the corvette in which they carved their reputations in letters of fire, has been sold as a private yacht, but she still has her guns, her missiles, and her veteran crew. Daniel and Adele will need all of those things as they face winged dragons, an Alliance auxiliary cruiser, jealous lovers, and a mysterious oracle which really does foresee the future. That won't be enough, though, when they penetrate a secret Alliance base and find a hostile fleet ready for a war that will sweep Cinnabar out of a strategically crucial arm of the galaxy. Preventing that will involve skill, courage, and more luck than a sane man could even pray for; and it will require a space battle on a scale that a tiny corvette like the Princess Cecile has no business being involved in. But she'll be in the middle of it anyway, because Daniel, Adele, and their Cinnabar crew would never turn their backs on a fight!...

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The Fortress of Glass is the first in the Crown of the Isles trilogy, which will conclude the epic Lord of the Isles series. A true trilogy, the action extends over the whole three-book arc. The Fortress of Glass begins the story of how the new kingdom of the Isles is finally brought into being by the group of heroes and heroines who have been central to all the books in the series. The group includes Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, his sister Ilna, with her adopted child Merota and piratical Chalcus.
 
On giant triremes filled with soldiers and diplomats, they journey to the small kingdoms of the Isles to confirm the succession of Garric and to subdue, if necessary, any local rulers too fond of their own kingship to pledge fealty to Garric. All this is being done in a time when the powers of magic in the Isles have flooded to a thousand-year peak, and even local magicians can perform powerful spells normally beyond their control. Fantastic forces from all angles try to keep them apart and unable to continue the reunification of the Isles. So separately and together, they must fight their way back to the same time and place to combat the mysterious and supernatural menace of The Green Woman in her Fortress of Glass.
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The Fortress of Glass is the first in the Crown of the Isles trilogy, which will conclude the epic Lord of the Isles series. A true trilogy, the action extends over the whole three-book arc. The Fortress of Glass begins the story of how the new kingdom of the Isles is finally brought into being by the group of heroes and heroines who have been central to all the books in the series. The group includes Prince Garric, heir to the throne of the Isles, his consort Liane, his sister Sharina, her herculean sweetheart Cashel, his sister Ilna, with her adopted child Merota and piratical Chalcus.
 
On giant triremes filled with soldiers and diplomats, they journey to the small kingdoms of the Isles to confirm the succession of Garric and to subdue, if necessary, any local rulers too fond of their own kingship to pledge fealty to Garric. All this is being done in a time when the powers of magic in the Isles have flooded to a thousand-year peak, and even local magicians can perform powerful spells normally beyond their control. Fantastic forces from all angles try to keep them apart and unable to continue the reunification of the Isles. So separately and together, they must fight their way back to the same time and place to combat the mysterious and supernatural menace of The Green Woman in her Fortress of Glass.
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Having seen too much war to be safely returned to civilian life, Strike Force Company C41 is assigned to guard a colony on a hostile planet, but when the mission goes terribly wrong, the troops encounter unexpected danger. Reprint. AB. "...

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The corrupt Earth government is sending an army to Greenwood to remove the pioneers who discovered and settled the planet: the potential profits are too great to leave the world to scraggly ne’er-do-wells!

            Though the rugged individualists of Greenwood may be fractious and disinclined to agree on most things, the greedy politicians of Earth will learn a harsh lesson if they think the settlers won’t join together to save their livelihoods and homes! Under Yerby Bannock, who never walked away from a drink or a fight, the Greenwood patriots will face thugs in the night, lawyers in a distant court, traitors in their own ranks--

            And, if they have to, a fortress built to shrug off the assault of a battlefleet!

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