Vivian Vande Velde

Vivian Vande Velde

סופר


1.
Fifteen-year-old Alys is not a witch. But that doesn't matter--the villagers think she is and have staked her out on a hillside as a sacrifice to the local dragon.
It's late, it's cold, and it's raining, and Alys can think of only one thing--revenge. But first she's got to escape, and even if she does, how can one girl possibly take on an entire town alone?
Then the dragon arrives--a dragon that could quite possibly be the perfect ally. . . .
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2.
Nola isn't much of a witch. She can work only a few useless spells, like the one that lets her spy on people by enchanting a bucket of water. But there's no spell for keeping her mother-who hears voices and is a magnet for witch-hunters-out of trouble. The two of them evade the authorities by traveling from town to town, taking odd jobs and moving on-until the day Nola magically witnesses a murder. . . .

"Readers will be rewarded with a solid mystery and a handful of memorable characters." (Publishers Weekly)...

3.
When Ted's five-year-old sister Vicki invents an imaginary friend, no one is too concerned . . . until they realize that her friend can move things. Ted is sure that Vicki's "friend" Marella is a ghost. But why would a ghost haunt Vicki? And why does Marella seem to be terrified of another ghost-a dark figure that is haunting Ted? Edgar Award-winner Vivian Vande Velde's blend of history, humor, and suspense is sure to keep middle readers turning the pages!

"A fast-paced story that mixes scares and history for some can't-put-it-down fun."
-Kirkus Reviews...

4.
It's Halloween and Sarah helps out a witch who is in trouble. The witch repays Sarah's kindness by offering to make all her wishes in one night come true. Hilarious chaos ensues in this story about what happens when you're not careful what you wish for....

5.
Fifteen-year-old Raquel Falcone is, as one of her classmates puts it, the kind of kid who has a tendency to be invisible. That is until the night she's hit by a car and killed while walking home from the movies.
    
In brief, moving chapters, we hear about Raquel from her classmates, her best friend, her family--and the woman who was driving the car that struck her.
     
The loss of this seemingly invisible girl deeply affects her entire community, proving just how interconnected and similar we all really are.
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6.
When Selwyn is accused of murdering his rival, Farold, he is sealed in the village burial cave with Farold’s moldering corpse to await starvation—or worse. Worse comes along quickly in the form of a witch who raises Farold from the dead. Selwyn thought he disliked Farold when he was alive, but that was nothing compared to working by the dead man’s side as they search for the real killer.

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7.
Wendy's new glasses give her a whole new way of seeing things . . . that aren't there.
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8.
It’s the most advanced computer role-playing game ever: When you play you’re really there—in a dark dream teeming with evil creatures, danger-filled fortresses, and malevolent sorceries.
The game plugs directly into your brain--no keyboard, no modem, no monitor. And for game hacker Arvin Rizalli and his friends, no cash up front, no questions asked . . . and no hope of rescue when the game goes horribly, deathly wrong.
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9.
Fifth grader Amy Prochenko is wildly unpopular. Then one day Amy meets Sherlock, a dog on the run from a university lab. Sherlock is not like other dogs: He can talk, he's smarter than most of Amy's classmates--and he needs Amy's help. Suddenly Amy's life is full of danger and excitement, and she finds she is becoming, of all things, popular. Best of all, she discovers in Sherlock the sort of friend she's always longed for--and one she must protect no matter what the cost.
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10.
A sixteen-year-old will give anything to be with her true love--even though he died two hundred years ago. . . . A sopping-wet little dead girl stalks a teen who had nothing to do with her death--honest! . . . A heartless man dances with his wife--after she's passed away.
From the hilarious to the horrific, master storyteller Vivian Vande Velde explores the world of the dead--and the undead--in this surprisingly moving collection of unnerving tales.
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11.
A teenage girl loses her Mickey Mouse watch in medieval France, and untold adventure ensues in this bright comic fantasy. "Slapstick adventure . . . funny."--The Horn Book "Vande Velde has created an intriguing story, using familiar facts about the Middle Ages and [her usual] sly humor."--Library Talk
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12.
When Kerry’s little brother forgets his stuffed bear at the laundry, Kerry ventures out at 11:00 p.m. to retrieve it for him. The laundry is deserted and kind of spooky, and while she’s there three men burst in, dragging a bound and bloodied young man they insist is a vampire. Kerry helps him escape, only to be caught up in a desperate game between vampire hunters and their prey. “Full of tension and familiar vampire lore-and with a touch of romance-this should find a wide YA audience.”--Booklist
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13.
Wendy's new glasses give her a whole new way of seeing things . . . that aren't there.
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14.
Welcome to the fairy-tale world where Hansel and Gretel are horrible children who deserve to be baked and where Beauty is dismayed when her beloved Beast turns human. In the realm of the Brothers Grimm and the Sisters Weird, when the sky really does fall, Chicken Little becomes the leader of a religious movement, gets her own TV show, collects millions of dollars to build a theme park, and then makes off with the money.

These tongue-in-cheek interpretations of more than a dozen favorite fairy tales will have readers in stitches.
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15.
In the virtual reality game Heir Apparent, there are way too many ways to get killed--and Giannine seems to be finding them all. Which is a darn shame, because unless she can get the magic ring, locate the stolen treasure, answer the dwarf's dumb riddles, impress the head-chopping statue, charm the army of ghosts, fend off the barbarians, and defeat the man-eating dragon, she'll never win.

And she has to, because losing means she'll die--for real this time.
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16.
Nola's not much of a witch--she can work only a few useless spells, like the one that lets her spy on people. But there's no spell for keeping her crazy mother--who hears voices and is a magnet for witch-hunters--out of trouble. The two flee from town to town until the day Nola magically witnesses a murder. Which is bad enough, but worse is that the murderer may frame Nola and her mother for the crime. And then no amount of magic will save her.
And you think your teenage years are tough. . . .
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17.
The wizard has big summer plans: to garden, to fish, and to nap. The only thing better would be if he had someone nice to share the days with. But the only people who show up want him to rescue yet another princess, lift the usual vile curse, confront a fearsome ghost, deal with a pack of magical hooligans, harvest a crop of golden cucumbers, and on and on. . . .

A wizard's work is never done!
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18.
If Howard had known the old hag was a witch, he never would have taunted her. But he did, and she did what witches do--cursed him--and now he's a goose, which to tell you the truth, is not as serene and peaceful as it might look from the shore. People try to kill geese, for crying out loud, and the other geese are none too nice to newcomers. Howard is desperate to become a human again so he can show that old witch a thing or two.

But the only way to break the curse is to do three good deeds--and how can you help others when you've got webbed feet, wings for hands, and can't say anything but "Honk"?
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19.
When Ted's five-year-old sister Vicki invents an imaginary friend, no one is too concerned . . . until they realize that her friend can move things. Ted is sure that Vicki's "friend" Marella is a ghost. But why would a ghost haunt Vicki? And why does Marella seem to be terrified of another ghost-a dark figure that is haunting Ted? Edgar Award-winner Vivian Vande Velde's blend of history, humor, and suspense is sure to keep middle readers turning the pages!

"A fast-paced story that mixes scares and history for some can't-put-it-down fun."
-Kirkus Reviews...

20.
Kerry's got a tough night ahead of her.
What begins as a simple lost-and-found trip to the Laundromat turns into a nightmarish odyssey of murder, vampires, and--quite possibly--true love. Vivian Vande Velde puts a terrifying spin on what should be a typical night in a small town.
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21.
If Howard had known the old hag was a witch, he never would have taunted her. But he did, and she did what witches do--cursed him--and now he's a goose! Howard is desperate to become a human again. But the only way to break the curse is to do three good deeds. How can you help others when you've got webbed feet, wings for hands, and can't say anything but "Honk"?
...

22.
If Howard had known the old hag was a witch, he never would have taunted her. But he did, and she did what witches do--cursed him--and now he's a goose, which to tell you the truth, is not as serene and peaceful as it might look from the shore. People try to kill geese, for crying out loud, and the other geese are none too nice to newcomers. Howard is desperate to become a human again so he can show that old witch a thing or two.

But the only way to break the curse is to do three good deeds--and how can you help others when you've got webbed feet, wings for hands, and can't say anything but "Honk"?
...

23.
Welcome to the fairy-tale world where Hansel and Gretel are horrible children who deserve to be baked and where Beauty is dismayed when her beloved Beast turns human. In the world of the Brothers Grimm and the Sisters Weird, when the sky really does fall, Chicken Little becomes the leader of her own religious movement, gets her own TV show, collects millions of dollars to build a theme park, and then makes off with the money. These tongue-in-cheek interpretations of some of the best-known fairy tales will have readers in stitches.
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24.

Witch Dreams is a Marshall Cavendish publication.
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25.
In Heir Apparent there are as many ways to win as there are to get killed.
Giannine can testify to how many ways there are to die--it's about all she's been able to do since she started playing. Now all she has to do is get the magic ring, find the stolen treasure, answer the dwarf's dumb riddles, come up with a poem for the head-chopping statue, cope with the army of ghosts, outmaneuver her half brothers, and defeat the man-eating dragon.
If she can do all of that, why, she just might save her own life!
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26.
A boy is trapped in a possessed car that has stalled in the path of an oncoming train. A girl is dragged into a crypt during a field trip to an eighteenth-century cemetery. A group of friends meet their fate after an unsettling visit with a backwoods psychic. And that's just the beginning.
    
Celebrated author Vivian Vande Velde is at her spine-tingling best in this collection of thirteen scary stories, all of which take place on Halloween night. With tales that range from the disturbing to the downright gruesome, this is one collection that teens will want to read with the lights on . . . and the doors locked.


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27.

The old witch steals children, but did she steal Isabelle?

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28.
When Ted’s five-year-old sister, Vicki, invents an imaginary friend, no one is too concerned . . . except that Vicki’s friend can move things. Ted thinks this new friend is a ghost, but why would a ghost haunt Vicki, of all people?
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29.
Wendy isn't as blind as a bat--there are bats that can see better than she can. Which is why, when her new glasses break, she's all too happy to wear the dorky pair of sunglasses she finds on the lawn. They seem to match her prescription, and that's all that matters if she's going to be able to make it through her school day.

But the glasses correct her vision too much. She begins to see things that no one else can see: cheerful corpses, frightening crones disguised as teenyboppers, and portals to other worlds--places where people are all too aware of the magical properties of her new shades . . . and will do anything to get them.
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