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It's the end of the world . . . Again. For all the bodies she's encountering, you'd think beat cop Joanne Walker works in Homicide. But no, Joanne's a reluctant shaman who last saved mankind three months ago -- surely she deserves more of a break! Yet, incredibly, "Armageddon, take two" is mere days away. There's not a minute to waste. Yet when her spirit guide inexplicably disappears, Joanne needs help from other sources. Especially after she accidentally unleashes Lower World demons on Seattle. Damn. With the mother of all showdowns gathering force, it's the worst possible moment for Joanne to realize she should have learned more about controlling her powers....
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Fiercely intelligent, beautiful, and ready to claim her birthright, she navigates a dangerous world torn between war and witchpower.
Seduction and stealth are Belinda Primrose’s skills–weapons befitting the queen’s bastard daughter, a pawn of espionage conceived by Lorraine, ruler of Aulun, and her lover and spymaster, Belinda’s father. Now an accomplished assassin, Belinda uncovers the true game her father never intended her to play. For Belinda has found her witchpower, a legacy born from something not of this earth. In a treacherous world where religion and rebellion rule, Lorraine is now in a position to sweep over the countries of Echon and to back her chosen successor to the throne: Belinda.
But Belinda is no longer anyone’s pawn. Lured by the sensual dark magic of Dmitri, envoy to a neighboring throne, yet still drawn to the witchlord embrace of her former lover, Javier, Belinda knows that she has entered a realm where power and control go to those who can master and manipulate their fiercest desires. For the witchpower depends on the skill its wielder holds....
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A covenant broken. A hell unleashed... New York City's only legal counsel to the fabled Old Races, Margrit Knight is levelheaded in all matters extraordinary. But when she's summoned to negotiate a peace treaty among rival factions, her own mortal world threatens to fall apart. Margrit's been in hot water before, but reentering the underworld brings a new set of problems. And a new set of friends and enemies, including a ruthless vampire mobster, a dragonlord who won't take no for an answer, a band of subversive selkies...oh, and Alban Korund, the sexy gargoyle who got her into this mess -- and whose granite-strong touch still haunts her every fantasy... ...
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Joanne Walker has three days to learn to use her shamanic powers and save the world from the unleashed Wild Hunt. No worries. No pressure. Never mind the lack of sleep, the perplexing new talent for healing herself from fatal wounds, or the cryptic, talking coyote who appears in her dreams. And if all that's not bad enough, in the three years Joanne's been a cop, she's never seen a dead body—but she's just come across her second in three days. It's been a bitch of a week. And it isn't over yet....
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“Wow. C. E. Murphy is good. Court intrigue in an alternate Elizabethan-era fantasy world: realpolitik with the sex included.” –Kate Elliott, author of Crown of Stars
In a world where religion has ripped apart the old order, Belinda Primrose is the queen’s secret weapon. The unacknowledged daughter of Lorraine, the first queen to sit on the Aulunian throne, Belinda has been trained as a spy since the age of twelve by her father, Lorraine’s lover and spymaster.
Cunning and alluring, fluent in languages and able to take on any persona, Belinda can infiltrate the glittering courts of Echon where her mother’s enemies conspire. She can seduce at will and kill if she must. But Belinda’s spying takes a new twist when her witchlight appears.
Now Belinda’s powers are unlike anything Lorraine could have imagined. They can turn an obedient daughter into a rival who understands that anything can be hers, including the wickedly sensual Javier, whose throne Lorraine both covets and fears. But Javier is also witchbreed, a man whose ability rivals Belinda’s own . . . and can be just as dangerous.
Amid court intrigue and magic, loyalty and love can lead to more daring passions, as Belinda discovers that power is the ultimate aphrodisiac.
“C. E. Murphy vividly reimagines Renaissance Europe as a world both familiar and strange. Filled with intrigue and betrayal, her story is a chess game with six of seven sides, and I look forward to seeing what the next moves are.” –Marie Brennan, author of Warrior and Witch...
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For once, Joanne Walker's not out to save the world. She's come to terms with the host of shamanic powers she's been given, her job as a police detective has been relatively calm, and she's got a love life for the first time in memory. Not bad for a woman who started out the year mostly dead.
But it's Halloween, and the undead have just crashed Joanne's party.
Now, with her mentor Coyote still missing, she has to figure out how to break the spell that has let the ghosts, zombies and even the Wild Hunt come back. Unfortunately, there's no shamanic handbook explaining how to deal with the walking dead. And if they have anything to say about it which they do no one's getting out of there alive....
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Much of the city can't wake up. And more are dozing off each day. Instead of powerful forces storming Seattle, a more insidious invasion is happening. Most of Joanne Walker's fellow cops are down with the blue flu—or rather the blue sleep. Yet there's no physical cause anyone can point to—and it keeps spreading. It has to be magical, Joanne figures. But what's up with the crazy dreams that hit her every time she closes her eyes? Are they being sent by Coyote, her still-missing spirit guide? The messages just aren't clear. Somehow Joanne has to wake up her sleeping friends while protecting those still awake, figure out her inner-spirit dream life and, yeah, come to terms with these other dreams she's having about her boss......
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War has erupted among the five Old Races, and Margrit is responsible for the death that caused it. Now New York City's most unusual lawyer finds herself facing her toughest negotiation yet. And with her gargoyle lover, Alban, taken prisoner, Margrit's only allies—a dragon bitter about his fall, a vampire determined to hold his standing at any cost and a mortal detective with no idea what he's up against—have demands of their own. Determined to rescue Alban and torn between conflicting loyalties as the battle seeps into the human world, Margrit soon realizes the only way out is through the fire.…...
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It's the end of the world… Again. For all the bodies she's encountering, you'd think beat cop Joanne Walker works in Homicide. But no, Joanne's a reluctant shaman who last saved mankind three months ago—surely she deserves more of a break! Yet, incredibly, "Armageddon, Take Two" is mere days away. There's not a minute to waste. Yet when her spirit guide inexplicably disappears, Joanne needs help from other sources. Especially after she accidentally unleashes Lower World demons on Seattle. Damn. With the mother of all showdowns gathering force, it's the worst possible moment for Joanne to realize she should have learned more about controlling her powers. Or to discover she's being lied to…...
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10.
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Instead of powerful forces storming Seattle, a more insidious invasion is happening. Most of Joanne Walker's fellow cops are down with the blue flu—or rather the blue sleep. Yet there's no physical cause anyone can point to—and it keeps spreading. It has to be magical, Joanne figures. But what's up with the crazy dreams that hit her every time she closes her eyes? Are they being sent by Coyote, her still-missing spirit guide? The messages just aren't clear. Somehow Joanne has to wake up her sleeping friends while protecting those still awake, figure out her inner-spirit dream life and, yeah, come to terms with these other dreams she's having about her boss…....
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