» רשימות קריאה בהם מופיעים ספריו (19):
רוצה לקרוא,
מאז סימניה,
2015,
95 - ספרים שקראתי,
30 - יש בבית,
קראתי ולא סיימתי,
רשימה,
ספרים שקראתי,
רשימה של Incognitos,
ספרים שקראתי,
זוכי פרס הוגו , hugo award winners,
קראתי - מד"ב,
ספרים מעולים,
זוכה פרס לוקוס , Locus award winners,
מתכננת לקרוא,
ספרים באנגלית למכירה,
רוצה לקרוא מתישהו,
חייב לקנות,
הספריה שלי,
עוד ...
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Winer of the Hugo and Nebula Awards
In order to develop a secure defense against a hostile alien race's next attack, government agencies breed child geniuses and train them as soldiers. A brilliant young boy, Andrew "Ender" Wiggin lives with his kind but distant parents, his sadistic brother Peter, and the person he loves more than anyone else, his sister Valentine. Peter and Valentine were candidates for the soldier-training program but didn't make the cut—young Ender is the Wiggin drafted to the orbiting Battle School for rigorous military training.
Ender's skills make him a leader in school and respected in the Battle Room, where children play at mock battles in zero gravity. Yet growing up in an artificial community of young soldiers Ender suffers greatly from isolation, rivalry from his peers, pressure from the adult teachers, and an unsettling fear of the alien invaders. His psychological battles include loneliness, fear that he is becoming like the cruel brother he remembers, and fanning the flames of devotion to his beloved sister.
Is Ender the general Earth needs? But Ender is not the only result of the genetic experiments. The war with the Buggers has been raging for a hundred years, and the quest for the perfect general has been underway for almost as long. Ender's two older siblings are every bit as unusual as he is, but in very different ways. Between the three of them lie the abilities to remake a world. If, that is, the world survives. ...
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Welcome to Battleschool.
Growing up is never easy. But try living on the mean streets as a child begging for food and fighting like a dog with ruthless gangs of starving kids who wouldn't hesitate to pound your skull into pulp for a scrap of apple. If Bean has learned anything on the streets, it's how to survive. And not with fists. He is way too small for that. But with brains.
Bean is a genius with a magician's ability to zero in on his enemy and exploit his weakness. What better quality for a future general to lead the Earth in a final climactic battle against a hostile alien race, known as Buggers. At Battleschool Bean meets and befriends another future commander - Ender Wiggins - perhaps his only true rival.
Only one problem: for Bean and Ender, the future is now. ...
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In the aftermath of his terrible war, Ender Wiggin disappeared, and a powerful voice arose: The Speaker for the Dead, who told the true story of the Bugger War.
Now, long years later, a second alien race has been discovered, but again the aliens' ways are strange and frightening...again, humans die. And it is only the Speaker for the Dead, who is also Ender Wiggin the Xenocide, who has the courage to confront the mystery...and the truth. ...
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The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.
On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.
Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Startways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered eh destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitble. ...
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The planet Lusitania is home to three sentient species: the Pequeninos; a large colony of humans; and the Hive Queen, brought there by Ender. But once against the human race has grown fearful; the Starways Congress has gathered a fleet to destroy Lusitania.
Jane, the evolved computer intelligence, can save the three sentient races of Lusitania. She has learned how to move ships outside the universe, and then instantly back to a different world, abolishing the light-speed limit. But it takes all the processing power available to her, and the Starways Congress is shutting down the Net, world by world.
Soon Jane will not be able to move the ships. Ender's children must save her if they are to save themselves. ...
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From the author of Ender’s Game, an unforgettable story about young Alvin Maker: the seventh son of a seventh son. Born into an alternative frontier America where life is hard and folk magic is real, Alvin is gifted with the power. He must learn to use his gift wisely. But dark forces are arrayed against Alvin, and only a young girl with second sight can protect him. ...
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Orson Scott Card offers a Christmas gift to his millions of fans with this short novel set during Ender's first years at the Battle School where it is forbidden to celebrate religious holidays. The children come from many nations, many religions; while they are being trained for war, religious conflict between them is not on the curriculum. But Dink Meeker, one of the older students, doesn't see it that way. He thinks that giving gifts isn't exactly a religious observation, and on Sinterklaas Day he tucks a present into another student's shoe.
This small act of rebellion sets off a battle royal between the students and the staff, but some surprising alliances form when Ender comes up against a new student, Zeck Morgan. The War over Santa Claus will force everyone to make a choice. ...
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After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game. In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life. After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world. Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars. What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender. For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot. On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean… ...
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Meet Andrew "Ender" Wiggin, the unforgettable boy-hero of Ender's Game--winner of the Hugo Award and the Nebula Award for Best Novel--and enter his Universe through this collection of stories.
"The Polish Boy" is John Paul Wiggin, the future father of Ender. In the years between the first two Bugger Wars, the Hegemony is desperate to recruit brilliant military commanders to repel the alien invasion. They may have found their man--or boy--in John Paul Wiggin....
In "Teacher's Pest"-a novella written especially for this collection--a brilliant but arrogant John Paul Wiggin, now a university student, matches wits with an equally brilliant graduate student.
"The Investment Counselor" is set after the end of the Bugger Wars. Banished from Earth and slandered as a mass murderer, twenty-year-old Andrew Wiggin wanders incognito from planet to planet as a fugitive--until a blackmailing tax inspector compromises his identity and threatens to expose Ender the Xeoncide.
Also reprinted here is the original award-winning novella, "Ender's Game," which first appeared in 1977. ...
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Alvin is a Maker, the first to be born in a century.
Now a grown man and a journeyman smith, Alvin has returned to his family in the town of Vigor Church. He will share in their isolation, work as a blacksmith, and try to teach anyone who wishes to learn the knack of being a Maker. For Alvin has had a vision of the Crystal City he will build, and he knows that he cannot build it alone.
But he has left behind in Hatrack River enemies as well as true friends. His ancient foe, the Unmaker, whose cruel whispers and deadly plots have threatened Alvin’s life at every turn, has found new hands to do his work of destruction. ...
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Come here to the magical America that might have been, and marvel as the tale of Alvin Maker unfolds. The seventh son of a seventh son is a boy of mysterious powers, and he is waking to the mysteries of the land and its own chosen people. ...
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The City of Basilica has fallen. Now Wetchik, Nafai, and all their family must brave the desert wastes, and cross the wide continents to where Harmony's hidden spaceport lies silent, abandoned, waiting for the command to make the great interstellar ships ready for flight again.
But of these sixteen people, only a few have chosen their exile. The others, Rasa's spiteful daughters and their husbands; Wetchik's oldest son, Elemak, have been forced against their will. Their anger and hatreds will make the difficult journey harder. ...
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As one of the most consistently exciting writers to emerge in the last twenty-five years, Orson Scott Card has been honored with numerous awards, immersing readers in dazzling worlds only he could create. Now, in Enchantment, Card works his magic as never before, transforming the timeless story of Sleeping Beauty into an original fantasy brimming with romance and adventure.
The moment Ivan stumbled upon a clearing in the dense Carpathian forest, his life was forever changed. Atop a pedestal encircled by fallen leaves, the beautiful princess Katerina lay still as death. But beneath the foliage a malevolent presence stirred and sent the ten-year-old Ivan scrambling for the safety of Cousin Marek's farm.
Now, years later, Ivan is an American graduate student, engaged to be married. Yet he cannot forget that long-ago day in the forest--or convince himself it was merely a frightened boy's fantasy. Compelled to return to his native land, Ivan finds the clearing just as he left it.
This time he does not run. This time he awakens the beauty with a kiss . . . and steps into a world that vanished a thousand years ago.
A rich tapestry of clashing worlds and cultures, Enchantment is a powerfully original novel of a love and destiny that transcend centuries . . . and the dark force that stalks them across the ages.
From the Hardcover edition....
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Orson Scott Card presents practical, in-depth instruction on how fiction writers can make the best choices in creating characters and handling viewpoint. The author shows how to put original yet realistic people into fiction.'...
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Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older. Then he was discovered by the recruiters for the Battle School.
For Earth was at war -- a terrible war with an inscrutable alien enemy. A war that humanity was near to losing. But the long distances of interstellar space has given hope to the defenders of Earth -- they had time to train military geniuses up from childhood, forging them into an irresistible force in the high-orbital facility called the Battle School. That story is told in two books, the beloved classic Ender's Game, and its parallel, Ender's Shadow.
Bean was the smallest student at the Battle School, but he became Ender Wiggins' right hand. Since then he has grown to be a power on Earth. He served the Hegemon as strategist and general in the terrible wars that followed Ender's defeat of the alien empire attacking Earth. Now he and his wife Petra yearn for a safe place to build a family -- something he has never known -- but there is nowhere on Earth that does not harbor his enemies -- old enemies from the days in Ender's Jeesh, new enemies from the wars on Earth. To find security, Bean and Petra must once again follow in Ender's footsteps. They must leave Earth behind, in the control of the Hegemon, and look to the stars. (20050910)...
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In one of the most powerful and thought-provoking novels of his remarkable career, Orson Scott Card interweaves a compelling portrait of Christopher Columbus with the story of a future scientist who believes she can alter human history from a tragedy of bloodshed and brutality to a world filled with hope and healing. ...
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High above the earth orbits the starship Basilica. On board the huge vessel is a sleeping woman. Of those who made the journey, Shedemai alone has survived the hundred of years since the Children of Wetchik returned to Earth.
She now wears the Cloak of the Starmaster, and the Oversoul wakes her sometimes to watch over her descendants on the planet below. The population has grown rapidly--there are cities and nations now, whole peoples descended from the who followed Nafai or Elemak.
But in all the long years of watching and searching, the Oversoul has not found the thing it sought. It has not found the Keeper of the Earth, the central intelligence that also can repair the Oversoul's damaged programming. ...
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The Oversoul of the colony planet Harmony selected the family of Wetchik to carry it back to long-lost Earth. Now grown to a tribe in the years of their journey to Harmony's hidden starport, they are ready at last to take a ship to the stars. But from the beginning there has been bitter dispute between Nafai and Elemak, Wetchick's youngest son and his oldest.
On board the starship Bailica, the children of the tribe will become pawns in the struggle. Two factions are each making secret plans to awaken the children, and themselves, early from the cold-sleep capsules in which they will pass the long decades of the journey. Each side hopes to gain years of influence on the minds of the children, winning their loyalty in the struggle for control of reclaimed Earth.
But the Oversoul is truly in control of this journey. It has downloaded a complete copy of itself to the Ship's computers. And only Nafai, who wears the Cloak of the Starmaster by the Oversoul's command, really understand what this will mean to all their plans for the future. ...
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The Perfect Place To Raise A FamilyFrom the bestsellig storyteller Orson Scott Card comes a gripping story of terror within a small town. Step Fletcher, his pregnant wife DeAnne, and their three children move to Steuben, North Carolina with high hopes. But Step's new job with a software company turns out to be a snake pit, and eight-year-old Stevie's school is worse. As Stevie retreats into himself, focusing more and more on a mysterious computer game and a growing troop of imaginary friends, the Fletchers' concern turn to terror. Young boys whose names match a list of Stevie's nonexistent friends have mysteriously vanished from Steuben. And as evil strikes out from the most trusted corners, it's suddenly clear: Stevie's next on the list....
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A hundred years before Orson Scott Card's Ender's Game, humans
thought they were alone in the galaxy. Humanity was slowly making their way out from
Earth to the planets and asteroids of the Solar System, exploring and mining and founding
colonies. The mining ship El Cavador is far out from Earth, in the deeps of the Kuiper Belt,
beyond Pluto. Other mining ships, and the families that live on them, are few and far
between this far out. So when El Cavador's telescopes pick up a fast-moving object coming
in-system, it's hard to know what to make of it. It's massive and moving at a significant
fraction of the speed of light. But the ship has other problems. Their systems are old and
failing. The family is getting too big. There are claim-jumping corporates bringing Asteroid
Belt tactics to the Kuiper Belt. Worrying about a distant object that might or might not be an
alien ship seems not important. They're wrong. It's the most important thing that has
happened to the human race in a million years. This is humanity's first contact with an alien
race. The First Formic War is about to begin. Earth Unaware is the first novel in The First
Formic War series by Orson Scott Card and Aaron Johnston.
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After twenty-three years, Orson Scott Card returns to his acclaimed best-selling series with the first true, direct sequel to the classic Ender's Game. In Ender’s Game, the world’s most gifted children were taken from their families and sent to an elite training school. At Battle School, they learned combat, strategy, and secret intelligence to fight a dangerous war on behalf of those left on Earth. But they also learned some important and less definable lessons about life. After the life-changing events of those years, these children—now teenagers—must leave the school and readapt to life in the outside world. Having not seen their families or interacted with other people for years—where do they go now? What can they do? Ender fought for humanity, but he is now reviled as a ruthless assassin. No longer allowed to live on Earth, he enters into exile. With his sister Valentine, he chooses to leave the only home he’s ever known to begin a relativistic—and revelatory—journey beyond the stars. What happened during the years between Ender’s Game and Speaker for the Dead? What did Ender go through from the ages of 12 through 35? The story of those years has never been told. Taking place 3000 years before Ender finally receives his chance at redemption in Speaker for the Dead, this is the long-lost story of Ender. For twenty-three years, millions of readers have wondered and now they will receive the answers. Ender in Exile is Orson Scott Card’s moving return to all the action and the adventure, the profound exploration of war and society, and the characters one never forgot. On one of these ships, there is a baby that just may share the same special gifts as Ender’s old friend Bean… ...
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Peggy is a Torch, able to see the fire burning in each person's heart. She can follow the paths of each person's future, and know each person's most intimate secrets. From the moment of Alvin Maker's birth, when the Unmaker first strove to kill him, she has protected him.
Now they are married, and Peggy is a part of Alvin's heart as well as his life.
But Alvin's destiny has taken them on separate journeys. Alvin has gone north into New England, where knacks are considered witchcraft, and their use is punished with death.
Peggy has been drawn south, to the British Crown Colonies and the court of King Arthur Stuart in exile. For she has seen a terrible future bloom in the heartfires of every person in America, a future of war and destruction. One slender path exists that leads through the bloodshed, and it is Peggy's quest to set the world on the path to peace. ...
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Born into a time and place where a woman speaks her mind at her peril, and reared as a motherless child by a doting father, Rebekah grew up to be a stunning, headstrong beauty. She was chosen by God for a special destiny.
Rebekah leaves her father's house to marry Isaac, the studious young son of the Patriarch Abraham, only to find herself caught up in a series of painful rivalries, first between her husband and his brother Ishmael, and later between her sons Jacob and Esau. Her struggles to find her place in the family of Abraham are a true test of her faith, but through it all she finds her own relationship with God and does her best to serve His cause in the lives of those she loves.
In Rebekah, Orson Scott Card has created an astonishing personality, complex and intriguing, and her story will engage your heart as it captures your imagination. ...
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Finally, Orson Scott Card's Hugo award-winning classic on the art and craft of writing science fiction and fantasy is available in paperback! Card provides invaluable advice for every science fiction and fantasy writer interested in constructing stories about people, worlds and events that stretch the boundaries of the possible...and the magical. They'll learn: * what is and isn't science fiction and fantasy, and where their story fits in the mix * how to build, populate, and dramatize a credible, inviting world readers will want to explore * how to use the MICE quotient--milieu, idea, character and event--to structure a successful story * where the markets are, how to reach them and get published There's no better source of information for writers working in these genres. This book will help them effectively produce exciting stories that are both fascinating and market-ready....
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Mick Winger is only seventeen?and already he's killed over a dozen people. Not on purpose; he never meant to hurt anyone. But when Mick gets angry, people die, even the people he loves the most. Now he's on the run from his own terrible talent, and from those who would use his power for their own obscene purposes. But Mick is not alone. There are others like him. And if he will not join them, they will make him pay?EYE FOR EYE. Orson Scott Card is one of the world's best-loved writers, winner of the Hugo and Nebula awards two years in a row. He is author of Ender's Game and many NY Times bestsellers. Card's latest novels are Shadow of the Giant and Magic Street. This recording features Stefan Rudnicki who has narrated around 100 audiobooks, receiving an Audie for his solo narration on Orson Scott Card's Lost Boys and Earphones Awards for his productions of Card's Ender's Game, Speaker for the Dead and Crystal City. ...
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THE FUTURE OF HUMANITY HANGS IN THE BALANCE One hundred years
before Ender's Game, the aliens arrived on Earth with fire and death. This is the story of the
First Formic War. Victor Delgado beat the alien ship to Earth, but just barely. Not soon
enough to convince skeptical governments that there was a threat. They didn't believe that
until space stations and ships and colonies went up in sudden flame. And when that
happened, only Mazer Rackham and the Mobile Operations Police could move fast enough
to meet the threat ...Following Earth Unaware comes this thrilling second novel in the
Formic War series ...
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Using the lore and the folk-magic of the men and women who settled North America, Orson Scott Card has created an alternate world where magic works, and where that magic has colored the entire history of the colonies. Charms and beseechings, hexes and potions, all have a place in the lives of the people of this world. Dowsers find water, the second sight warns of dangers to come, and a torch can read a person's future---or their heart. In this world where "knacks" abound, Alvin, the seventh son of a seventh son, is a very special man indeed. He's a Maker; he has the knack of understanding how things are put together, how to create them, repair them, keep them whole, or tear them down. He can heal hearts as well as bones, he build a house, he can calm the waters or blow up a storm. And he can teach his knack to others, to the measure of their own talent.
Alvin has been trying to avert the terrible war that his wife, Peggy, a torch of extraordinary power, has seen down the life-lines of every American. Now she has sent him down the Mizzippy to the city of New Orleans, or Nueva Barcelona as they call it under Spanish occupation. Alvin doesn't know exactly why he's there, but when he and his brother-in-law, Arthur Stuart, find lodgings with a family of abolitionists who know Peggy, he suspects he'll find out soon.
But Nueva Barcelona is about to experience a plague, and Alvin's efforts to protect his friends by keeping them healthy will create more danger than he could ever have suspected. And in saving the poor people of the city, Alvin will be put to the greatest test of his life---a test that will draw on all his power. For the time has come for him to turn to his old friend Tenskwa-Tawa, the Red Prophet who controls the lands to the west of the Mizzippy. Now Alvin must take the first steps on the road to the Crystal City that was shown to him in a vision so long ago. ...
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The War is over, won by Ender Wiggin and his team of brilliant child-warriors. The enemy is destroyed, the human race is saved. Ender himself refuses to return to the planet, but his crew has gone home to their families, scattered across the globe. The battle school is no more.
But with the external threat gone, the Earth has become a battlefield once more. The children of the Battle School are more than heros; they are potential weapons that can bring power to the countries that control them. One by one, all of Ender's Dragon Army are kidnapped. Only Bean escapes; and he turns for help to Ender's brother Peter.
Peter Wiggin, Ender's older brother, has already been manipulating the politics of Earth from behind the scenes. With Bean's help, he will eventually rule the world. ...
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The Authorized Ender Companion is a complete and in-depth encyclopedia of all the persons, places, things and events in Orson Scott Card’s Ender Universe. Written by Jake Black under the editorial supervision of Card himself, The Authorized Ender Companion will be an invaluable resource for readers of the series.
If you ever wondered where Ender went after he left Earth, before he arrived at Lusitania, you’ll find the answer here. If you ever wondered how the battle room worked, you’ll find the answer here. If you forgot the names of the people were who discovered the descolada, the answer is here. The history of Gloriously Bright’s world? Here.
The Authorized Ender Companion contains all that and more. There are character biographies, time-lines, colony histories, and family trees. ...
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The war of words between right and left collapsed into a shooting war, and raged between the high-technology weapons on each side, devastating cities and overrunning the countryside.
At the close of Empire, political scientist and government adviser Averell Torrent had maneuvered himself into the presidency of the United States. And now that he has complete power at home, he plans to expand American imperial power around the world.
Opportunity comes quickly. There’s a deadly new plague in Africa, and it is devastating the countryside and cities. President Torrent declares American solidarity with the victims, but places all of Africa in quarantine until a vaccine is found or the disease burns itself out. And he sends Captain Bartholomew Coleman, Cole to his friends, to run the relief operations and protect the American scientists working on identifying the virus. If Cole and his team can avoid dying of the plague, or being cut down by the weapons of fearful African nations, they might do some good. Or they might be out of the way for good. ...
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Brand-new contributions to the hoard of dragon lore by five top fantasy authors.
Orson Scott Card’s “In the Dragon’s House” is a gothic yarn about the mysterious dragon that lives in the wiring of an old house, noticed by a young boy who shares its body in dreams and feels its true size and power.
Mercedes Lackey’s “Joust” tells the story of a slave boy who is chosen to care for a warrior’s dragon—a dragon whose secrets may be the key to his freedom.
Tanith Lee’s “Love in a Time of Dragons” is a fable is imbued with her signature atmosphere—Old World, moody, erotic—as a kitchen maid goes a-questing with a handsome champion to slay the local drakkor.
Elizabeth Moon’s “Judgment” tells the tale of a young man forced by lies to flee his village . . . into an adventure of dwarfs and dragonspawn.
Michael Swanwick’s “King Dragon” invokes a truly sinister and repellent creature—a being with the soul of a beast and the body of a machine—part metal, part devil . . . all merciless. ...
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The untold origin of Iron Man continues! When last we saw him, young Tony Stark was nearly blown to bits. How much of him survived his initial Iron Man trial run - and where does the young genius go from here? Plus: How does James Rhodes fit into Tony's plans for the perfect fighting machine? Four-time Hugo Award-winner, two-time Nebula Award-winner, and World Fantasy Award-winner Orson Scott Card (author of Ender's Game) returns to the Ultimate Universe, now joined by Ultimate Fantastic Four's Pasqual Ferry! Collects Ultimate Iron Man II #1-4....
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In this sequel to Card’s bestselling novel Empire, Averell Torrent has become President of the United States, with enormous political and popular support and, if people only realized it, a tight grip on the reins of both political parties. He has launched America into a get-tough, this-world-is-our-empire foreign policy stance.
But Captain Bartholomew Coleman, known as Cole to his friends and enemies alike, sees the danger Torrent poses to American democracy and the potential disasters involved in his foreign military adventures. Cole quickly runs afoul of Torrent; on the run, he and a few friends and allies seek proof he of how Torrent orchestrated the political takeover that included assassinating a President and nearly starting a civil war. ...
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Orson Scott Card has the distinction of having swept both the Hugo and Nebula awards in two consecutive years with his amazing novels Ender’s Game and Speaker for the Dead. For a body of work that ranges from science fiction to nonfiction to plays, Card has been recognized as an author who provides vivid, colorful glimpses between the world we know and worlds we can only imagine.
In a peaceful, prosperous African American neighborhood in Los Angeles, Mack Street is a mystery child who has somehow found a home. Discovered abandoned in an overgrown park, raised by a blunt-speaking single woman, Mack comes and goes from family to family–a boy who is at once surrounded by boisterous characters and deeply alone. But while Mack senses that he is different from most, and knows that he has strange powers, he cannot possibly understand how unusual he is until the day he sees, in a thin slice of space, a narrow house. Beyond it is a backyard–and an entryway into an extraordinary world stretching off into an exotic distance of geography, history, and magic.
Passing through the skinny house that no one else can see, Mack is plunged into a realm where time and reality are skewed, a place where what Mack does and sees seem to have strange affects in the “real world” of concrete, cars, commerce, and conflict. Growing into a tall, powerful young man, pursuing a forbidden relationship, and using Shakespeare’s Midsummer’s Night Dream as a guide into the vast, timeless fantasy world, Mack becomes a player in an epic drama. Understanding this drama is Mack’s challenge. His reward, if he can survive the trip, is discovering not only who he really is . . . but why he exists.
Both a novel of constantly surprising entertainment and a tale of breathtaking literary power, Magic Street is a masterwork from a supremely gifted, utterly original American writer–a novel that uses realism and fantasy to delight, challenge, and satisfy on the most profound levels.
From the Hardcover edition....
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The war for survival of the planet Lusitania will be fought in the hearts of a child named Gloriously Bright.
On Lusitania, Ender found a world where humans and pequininos and the Hive Queen could all live together; where three very different intelligent species could find common ground at last. Or so he thought.
Lusitania also harbors the descolada, a virus that kills all humans it infects, but which the pequininos require in order to become adults. The Startways Congress so fears the effects of the descolada, should it escape from Lusitania, that they have ordered eh destruction of the entire planet, and all who live there. The Fleet is on its way, a second xenocide seems inevitble. ...
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A New York Times Best Book of the Year
New York Times bestselling author of Ender’s Shadow
The sphere is alien in origin, but has been controlled by man for millennia. A legend as old as the stars rules this constructed world: When the seventh seventh seventh human Heptarch is crowned, he will be the Kristos and will bring eternal salvation . . . or the destruction of the cosmos.
Patience is the only daughter of the rightful Heptarch, but she, like her father before her, serves the usurper who has destroyed her family. For she has learned the true ruler’s honor: Duty to one’s race is more important than duty to one’s self.
But the time for prudence has passed, and that which has slept for ages has awakened. And Patience must journey to the heartsoul of this planet to confront her destiny . . . and her world's. ...
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Esta impresionante antologÃa de todos los relatos y narraciones cortas de Orson Scott Card representa la mejor sÃntesis de toda su obra de escritor. Casi una cincuentena de narraciones con una temática variada que no sólo abarca la ciencia ficción, sino también la fantasÃa y el terror. Todo cabe en esta monumental recopilación: fábulas, cuentos fantásticos que ilustran profundas verdades en torno a nosotros mismos, historias de espanto y de terror, narraciones acerca de sorprendentes futuros de la humanidad, cuentos sobre milagros perdidos y asimismo, sobre la muerte, la esperanza y lo sagrado. Una antologÃa maravillosa e irrepetible que incluye relatos galardonados y finalistas de los mayores prémios del género, entre los que destacan logros tan brillantes como Ojo por Ojo (premio Hugo), Paseaperros (premio Locus), Niños Perdidos (premio Locus), Sonata sin acompañamiento (finalista del Nebula), etc. Mapas en un Espejo incluye también los relatos breves originales que, con el tiempo, dieron lugar a los grandes éxitos de Card en formato de novela: El juego de Ender, Maestro Cantor o la saga fantástica de Alvin el Hacedor. Una visión completa del mejor Card, de su brillante saber hacer narrativo, complementada con las ricas y variadas informaciones que, sobre sà mismo y sobre el arte de escribir y de contar historias, expone el autor en sus presentaciones. / Esta impresionante antologÃa de todos los relatos y narraciones cortas de Orson Scott Card representa la mejor sÃntesis de toda su obra de escritor. Casi una cincuentena de narraciones con una temática variada que no sólo abarca la ciencia ficción, sino también la fantasÃa y el terror. Todo cabe en esta monumental recopilación: fábulas, cuentos fantásticos que ilustran profundas verdades en torno a nosotros mismos, historias de espanto y de terror, narraciones acerca de sorprendentes futuros de la humanidad, cuentos sobre milagros perdidos y asimismo, sobre la muerte, la esperanza y lo sagrado. Una antologÃa maravillosa e irrepetible que incluye relatos galardonados y finalistas de los mayores prémios del género, entre los que destacan logros tan brillantes como Ojo por Ojo (premio Hugo), Paseaperros (premio Locus), Niños Perdidos (premio Locus), Sonata sin acompañamiento (finalista del Nebula), etc. Mapas en un Espejo incluye también los relatos breves originales que, con el tiempo, dieron lugar a los grandes éxitos de Card en formato de novela: El juego de Ender, Maestro Cantor o la saga fantástica de Alvin el Hacedor. Una visión completa del mejor Card, de su brillante saber hacer narrativo, complementada con las ricas y variadas informaciones que, sobre sà mismo y sobre el arte de escribir y de contar historias, expone el autor en sus presentaciones....
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In the not-too-distant future, a major scientific breakthrough has created a way to open windows into the past, and a scientist believes she can alter human history from a tragedy of bloodshed and brutality to a world of hope and healing....
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In this third volume of his Women of Genesis series, Orson Scott Card paints a vivid picture of the intertwined lives of four celebrated women. We meet Leah, the oldest daughter of Laban, whose "tender eyes" prevent her from fully participating in the daily work of her nomadic family, and Rachel, the spoiled younger daughter, the petted and privileged beauty of the family -- or so it seems to Leah. There is also Bilhah, an orphan who is not quite a slave but not really a family member, a young woman desperately searching to fit in, and Zilpah, who knows only how to use her beauty to manipulate men as she strives to secure for herself something better than the life of drudgery and servitude into which she has been born. Into the desert camp comes Jacob, a handsome and charismatic kinsman who is clearly destined to be Rachel's husband. But that doesn't prevent the other women from vying for his attention. Tracing their lives from childhood to maturity, Card shows how these women change each other -- and are changed again by the holy books that Jacob brings with him. Ambition, jealousy, fear, and love motivate them as they vie for the attention of Jacob, heir to the spiritual birthright of Abraham and Isaac. ...
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Orson Scott Card has the distinction of having swept both the Hugo and Nebula awards in two consecutive years with his amazing novels Ender’s Game and Speaker for the Dead. For a body of work that ranges from science fiction to nonfiction to plays, Card has been recognized as an author who provides vivid, colorful glimpses between the world we know and worlds we can only imagine.
In a peaceful, prosperous African American neighborhood in Los Angeles, Mack Street is a mystery child who has somehow found a home. Discovered abandoned in an overgrown park, raised by a blunt-speaking single woman, Mack comes and goes from family to family–a boy who is at once surrounded by boisterous characters and deeply alone. But while Mack senses that he is different from most, and knows that he has strange powers, he cannot possibly understand how unusual he is until the day he sees, in a thin slice of space, a narrow house. Beyond it is a backyard–and an entryway into an extraordinary world stretching off into an exotic distance of geography, history, and magic.
Passing through the skinny house that no one else can see, Mack is plunged into a realm where time and reality are skewed, a place where what Mack does and sees seem to have strange affects in the “real world” of concrete, cars, commerce, and conflict. Growing into a tall, powerful young man, pursuing a forbidden relationship, and using Shakespeare’s Midsummer’s Night Dream as a guide into the vast, timeless fantasy world, Mack becomes a player in an epic drama. Understanding this drama is Mack’s challenge. His reward, if he can survive the trip, is discovering not only who he really is . . . but why he exists.
Both a novel of constantly surprising entertainment and a tale of breathtaking literary power, Magic Street is a masterwork from a supremely gifted, utterly original American writer–a novel that uses realism and fantasy to delight, challenge, and satisfy on the most profound levels....
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Los ""curadores"", con sus musculosos y fuertes cuerpos escondidos tras negras capas, se mueven sigilosamente por las calles de la ciudad recogiendo indigentes y, sobre todo, curando enfermedades y proporcionando esperanza a los desahuciados. Usan un virus adaptado al genoma de cada paciente para eliminar enfermedades geneticas hasta hoy incurables: la enfermedad de Parkinson, la corea de Huntington, la fibrosis quistica, etc. Pero ese mismo virus, cuando alcanza a otros seres humanos, es el vector de una muerte segura tras escasos minutos de atroces sufrimientos. La Agencia de Riesgos Biologicos (ARB) enfrentada al peor virus conocido, ha de recurrir a la ayuda del doctor Frank Hartman, un brillante virologo que parece haber desarrollado un antivirus eficaz. Los ""curadores"" son tambien seguidores de un nuevo culto religioso y de un nuevo Profeta que promete un futuro sin enfermedades y una mejora de la especie humana gracias a su dominio de la medicina genetica. ¿Cual ha de ser el mejor futuro para la especie humana: el que propone ese visionario Profeta o el que defiende la ARB?...
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All-new novellas from five of today's top authors! ong present in myth, the dragon has been reborn in twentieth-century fantasy fiction. Editor Marvin Kaye has skillfully gathered brand-new contributions to the horde of dragon lore by five top fantasy authors. Orson Scott Card, author of Ender's Game, offers 'In the Dragon's House,' a gothic yarn set in contemporary suburbia. A mysterious dragon lives in the wiring of an old house, known only to a young boy who in dreams shares its body and feels its true size and power. But what does it really want? Mercedes Lackey, author of the Valdemar saga, writes of a slave boy who is chosen to care for a warrior's dragon. In 'Joust,' Vetch will learn much about dragon behavior . . . and the dragon's secrets may be the key to his freedom. Tanith Lee is no stranger to dragons, which appear often in her award-winning fantasies. 'Love in a Time of Dragons' is imbued with her signature atmosphere-old world, moody, erotic-as a kitchen maid goes a-questing with a handsome champion to slay the local drakkor. But the tale takes a surprising twist . . . . Elizabeth Moon, author of the popular Esmay Suiza and Heris Serrano series, gives us the tale of a young man forced by lies to flee his village-into an adventure of dwarfs and dragonspawn, of trust and wisdom, and, ultimately, 'Judgment.' Michael Swanwick's 'King Dragon' is a strange amalgam of twentieth-century technology and faery magic. The award-winning author invokes a truly sinister and repellant creature with the soul of a beast and the body of a machine: part metal, part devil . . . all-merciless....
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When disaster unplugs the Oversoul--an artificial intelligence guardian--it sets the inhabitants of Harmony scrambling across the planet's wastelands in an attempt to reignite the promise of a peaceful future. 40,000 first printing....
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Only a few nuclear weapons fell. But in the chaos of famine and plague, there existed a few pockets of order. The strongest of them was the state of Deseret. The climate has changed, and the lake has filled up. There, on the fringes, brave, hardworking pioneers are making the desert bloom again....
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This huge new collection of the short stories of one of Science Fiction’s most beloved and popular writers is sure to please his millions of fans. The volume contains 24 stories, Card’s new introductions for each story, and commentary on his life and work. Like the earlier Maps in A Mirror, this collection is a definitive retrospective of the short fiction career of the writer that The Houston Post called “the best writer science fiction has to offer.”
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Bean's past was a battle just to survive. He first appeared on the streets of Rotterdam, a tiny child with a mind leagues beyond anyone else. He knew he could not survive through strength; he used his tactical genius to gain acceptance into a children's gang, and then to help make that gang a template for success for all the others. He civilized them, and lived to grow older. Then he was discovered by the recruiters for the Battle School.
For Earth was at war - a terrible war with an inscrutable alien enemy. A war that humanity was near to losing. But the long distances of interstellar space has given hope to the defenders of Earth - they had time to train military geniuses up from childhood, forging them into an irresistible force in the high-orbital facility called the Battle School. That story is told in two books, the beloved classic ENDER'S GAME, and its parallel, ENDER'S SHADOW.
Bean was the smallest student at the Battle School, but he became Ender Wiggins' right hand, Since then he has grown to be a power on Earth. He served the Hegemon as strategist and general in the terrible wars that followed Ender's defeat of the alien empire attacking Earth. Now he and his wife Petra yearn for a safe place to build a family - something he has never known - but there is nowhere on Earth that does not harbor his enemies - old enemies from the days in Ender's Jeesh, new enemies from the wars on Earth. To find security, Bean and Petra must once again follow in Ender's footsteps. They must leave Earth behind, in the control of the Hegemon, and look to the stars.
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Ender's Shadow explores the stars in this all-new novel...
At the end of Shadow of the Giant, Bean flees to the stars with three of his children--the three who share the engineered genes that gave him both hyper-intelligence and a short, cruel physical life. The time dilation granted by the speed of their travel gives Earth's scientists generations to seek a cure, to no avail. In time, they are forgotten--a fading ansible signal speaking of events lost to Earth's history. But the Delphikis are about to make a discovery that will let them save themselves, and perhaps all of humanity in days to come.
For there in space before them lies a derelict Formic colony ship. Aboard it, they will find both death and wonders--the life support that is failing on their own ship, room to grow, and labs in which to explore their own genetic anomaly and the mysterious disease that killed the ship's colony.
Shadows in Flight is the fifth novel in Orson Scott Card's Shadow Series....
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