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Just Enough Web Programming with XHTML, PHP, and MySQL provides a layperson’s guide to web programming for the casual web designer, student, or serious professional. The book explains how to build powerful interactive sites, whether you’re designing a bulletin board, game, or web store. As part of the Just Enough series, the book provides “just enough” information to get you started quickly, without overloading you with unnecessary details. After a brief introduction, the book concisely explains the XML, XHTML, and CSS concepts you need to understand to start creating web sites. From there, you’ll start programming and learning the basics of client side and server side scripting and web databases. Then it’s time to put it all together using Content Management Systems. The book includes several chapters on emerging Web 2.0 and how you can put it to use to create your own interactive sites quickly. Part of the beauty of Just Enough Web Programming with XHTML, PHP, and MySQL is its breadth of coverage. By cutting out what you don’t need, the book helps you learn a lot about web programming, and helps you put all of the information together to make a site quickly. So what are you waiting for? Let’s get started!...
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Learn to create network games from start to finish with "Fundamentals of Network Game Development." Covering all the essential elements of network game development, this book provides the techniques and strategies necessary to create a quality game. Organized into three core sections—design, design and development, and development—the book explores all the unique, underlying aspects that game designers and developers need to consider when building a game that uses a network to connect players both with the game and with each other. You'll examine the characteristics that set a network game apart from one that is played offline, the different types of games and networks, how the design and development processes differ depending on the type of game, how design elements affect development implementation and vice versa, how to prevent cheating and hacking, and how to test the final product. Throughout each chapter, real games are used as case studies to help guide you through the challenges of creating your own games. "Fundamentals of Network Game Development" provides you with the foundation you need to create professional-caliber network games....
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C/C++ programming is often thought of as inaccessible, but these languages form the basis for many other programming languages and paradigms, and as such are vital, necessary skills for any IT professional to learn. Just Enough C/C++ Programming provides an intelligent layperson’s guide to programming. The book does not assume you are dimwitted, like so many other beginning programming texts do, but it doesn’t assume you are an engineer either. It simply gives you enough C/C++ language knowledge to be able to complete practical, industry-related, programming projects without becoming sidetracked. In short, it teaches you everything you need to know to be a successful programmer, without overloading you on the details. The book begins by explaining the tools you’ll need, providing a concise introduction to the world of programming, and explaining the basic structure of a C program. Algorithm design for common programming problems, use of compilers and pre-processors, and the standard ANSI C libraries are all covered in enough detail so that you can pick up and apply the knowledge immediately. Next, the book covers the most relevant differences between C and C++, including C++ Standard Libraries, templates, and STL. The companion web site includes usable sample code for download and key pointers on how the code can be adapted for real-world use. Perfect for any aspiring software developer, Just Enough C/C++ Programming offers both a comfortable read, and practical, applicable, ready-to-use knowledge....
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