|
1.
|
|
Here it is: the next big puzzle sensation, destined to join sudoku and kakuro as a bestselling blockbuster. Yubotu is the Japanese word for “U-Boat” or submarine, and this collection plays a variation on the traditional favorite known as Battleships. It’s co-created by Peter Gordon and Mike Shenk, the team that first brought this type of puzzle to America. The object is to locate 10 ships in a fleet—four subs, three destroyers, two cruisers, and one battleship—all hidden in an “ocean” represented by the spaces in a grid. An introduction explains all the basics in detail, taking solvers through a sample puzzle, with the puzzles getting more difficult as you go along until they’re absolutely brain-busting! ...
|
2.
|
|
With this solitaire version of 'Battleships', solo travelers can take the fun along, anywhere they go. The object of the game is to find the location of ten ships in a fleet, hidden in a section of ocean represented by a 10-by-10 grid. Six sample step-by-step puzzles guide readers into the basic strategy and they're on their own, ready to make their way up the ranks. Dozens of puzzles work out the brain, test your logic skills and pass the time....
|
3.
|
|
Here it comes: a revolution in sudoku solving! This is by far the most complete guide to cracking these addictive puzzles ever produced, with tricks even the experts won’t know. While most books might have a few pages of introduction before proceeding straight to the sudokus, this one covers it all: hidden pairs, naked pairs, X-wings, jellyfish, squirmbag, bivalue and bilocation graphs, turbot fish, grid coloring, and chains. Every single one is here, and much more too, including the exclusive Gordonian logic methods (Gordonian rectangles and Gordonian polygons) that will turn even the hardest puzzles into a breeze. Of course, there are hundreds of sudoku for practice. A very special addition is a reprint of the very first sudoku ever published in 1979, from Dell Pencil Puzzles and Word Games magazine! ...
|
4.
|
|
The Milton Bradley game of YAHTZEE, with its five dice and special score sheets, sold in the millions last year. Now experienced players and newcomers alike can enjoy the game anywhere (in a moving car, for instance), without worrying about losing any of the dice. It’s an ingenious use of the scratch-off concept made familiar by lottery games, and which has made a big hit in books such as Scratch & Solve® Hangman. The object of YAHTZEE is to get high-ranking combinations of the dice, similar to poker hands. With this version, competitors “roll” by scratching. Using two copies of the book, readers can complete in exciting head-to-head competitions, where both players start each round with the same roll. ...
|
5.
|
|
Hurricane Katrina was a pivotal event in the history of disaster mismanagement. Its impact will be felt well into the future and its lessons will be applied around the world. This influential volume explores key policy implications arising from the storm and its aftermath. Leading scholars from fields as diverse as decision analysis, risk management, economics engineering, transportation, urban planning and sociology investigate the policy issues associated with insurance, flood control and the rebuilding of levees, housing, tourism, utility lifelines recovery and resilience, evacuation, relocation and racial implications. By assessing the disruption of life in New Orleans, as well as the inter-regional economic impacts of the disaster, the authors suggest steps that can be taken to minimize future risks, not only in New Orleans but also in all locations threatened by natural disasters. It then goes beyond Katrina to explore experiences and responses to similar events in other parts of the world. Another important feature is a discussion of the overlap between terrorist-initiated disasters and natural disasters. The issues raised by Katrina are very complex and teasing out successful policy implications is far from easy. This book is a major advance towards that goal. Academics interested in the economics, policy, and planning aspects of natural and man-made disasters, specialists in emergency management and policymakers will find the insights and prescriptions offered here invaluable....
|
6.
|
|
BATTLESHIP has been a classic board game since 1967, and a favorite of players everywhere. So fans will be thrilled to know that it’s now captured between two covers so that they can easily take these engaging puzzles anywhere. The object is the same: locate the fleet of ships through logic and deductive reasoning. The numbers along the edge of each puzzle tell you how many ships appear in that particular row or column, and it’s up to the reader to pinpoint the location of four submarines, three destroyers, two cruisers, and one battleship. Use basic strategies to solve these terrific little mind-benders. No life jacket required!
...
|
7.
|
|
No more dice to lose, and it can go anywhere: everybody’s a winner with this addictive new book! Just as with Hasbro’s real YAHTZEE game, players get to “roll” five dice three times to find their highest score. But instead of throwing actual dice, they scratch them off the page, lottery-style—and keep only the dice they want as they go for better combinations with their remaining rolls. With multiple copies of the book, readers can stage head-to-head competitions. And for extra fun, players can compare their score with the author’s, with the score obtained using perfect strategy, and with the best possible score you could get if you had x-ray vision. - Hasbro’s popular game meets our own best-selling Scratch & Solve series for assured success - Today, more than 50 million YAHTZEE games are sold annually - Written by one of the most esteemed puzzle creators around, a championship winner and bestselling author whose work has appeared in America’s top newspapers - This easy-to-play and portable version of YAHTZEE can go anywhere, and be enjoyed solo: it’s perfect for trips, commutes, or whenever there are a few minutes to spare ...
|
8.
|
|
Two great brain games come together in one smart package—and the result is a brilliant blend of logical thinking and linguistics. Stupendous SCRABBLE Sudoku—the follow-up to the fantastically successful SCRABBLE-doku—is the inspiration of puzzle powerhouses Frank Longo and Peter Gordon, and they’ve created the highest possible quality puzzling experience. Just fill out each partially completed sudoku puzzle with letters, using each letter only once in every row, column, and boxed-in area. When the puzzle’s done, a legitimate SCRABBLE word will be revealed. It’s a smart way for solvers to stretch their mental muscles…and learn some SCRABBLE vocabulary, too! ...
|
|