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THIS EDITION IS INTENDED FOR USE IN SCHOOLS AND LIBRARIES ONLY. Living on a post-apocalyptic Earth, Roan, the sole survivor of the people of Longlight, joins a warrior sect to seek his revenge. But when he begins to have doubts about his new life of viole...
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Kip is a typical teenager, trying to catch the Buzz. It is not drugs or alcohol that are going to get him there, but the pure adrenaline rush that hits when you are playing for high stakes: the risks, the thrill - throw in some money and the fun really begins. "Double or Nothing" follows Kip's ride as he gets more and more involved in high-stakes gambling. Although he is a good kid, does well in school and works at his uncle's restaurant to save for college, his rush comes from betting. What begins as ten-dollar wagers with his buddy quickly escalates. Kip constantly makes bets with himself - what wine will his next customer order? Will it be a glass or a bottle? He has the attitude, knows the odds and has done his research. The thrill comes only when money is laid down. To increase the thrill just raise the stakes. If smell is the strongest sense, imagine the smell of victory, the smell of money. Who could resist? When Kip meets the enticing and wonderful Joey, things couldn't be better. She is unlike any girl he has known. They begin hanging out and then Kip meets Joey's father, King Hewitt, Master Illusionist. Nothing could be cooler. A magician plays the margins like no other. Unfortunately, King turns out to be a compulsive gambler, and takes his young charge to places he has never been before: the races to bet on horses and casinos to play the slots. After winning their first big race on a tip, Kip thinks King is a genius. Despite the spectacle of King losing fifty bucks in less than four minutes on the slots, Kip only becomes more hooked. Can he really feel the energy emanating from the machine? Kip starts skipping school, missing work, diving into his college fund. The buzz is still increasing, but so are his debts. He knows he needs just one more big win to get it all back. Then King hits a losing streak and disappears. Joey's home is crashing down around her and the repo men are turning up. Can Kip keep lying to her and his mom? Can he beat the odds and turn things around before he hits bottom? ...
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Kip is a typical teenager, trying to catch the Buzz. It is not drugs or alcohol that are going to get him there, but the pure adrenaline rush that hits when you are playing for high stakes: the risks, the thrill - throw in some money and the fun really begins. "Double or Nothing" follows Kip's ride as he gets more and more involved in high-stakes gambling. Although he is a good kid, does well in school and works at his uncle's restaurant to save for college, his rush comes from betting. What begins as ten-dollar wagers with his buddy quickly escalates. Kip constantly makes bets with himself - what wine will his next customer order? Will it be a glass or a bottle? He has the attitude, knows the odds and has done his research. The thrill comes only when money is laid down. To increase the thrill just raise the stakes. If smell is the strongest sense, imagine the smell of victory, the smell of money. Who could resist? When Kip meets the enticing and wonderful Joey, things couldn't be better. She is unlike any girl he has known. They begin hanging out and then Kip meets Joey's father, King Hewitt, Master Illusionist. Nothing could be cooler. A magician plays the margins like no other. Unfortunately, King turns out to be a compulsive gambler, and takes his young charge to places he has never been before: the races to bet on horses and casinos to play the slots. After winning their first big race on a tip, Kip thinks King is a genius. Despite the spectacle of King losing fifty bucks in less than four minutes on the slots, Kip only becomes more hooked. Can he really feel the energy emanating from the machine? Kip starts skipping school, missing work, diving into his college fund. The buzz is still increasing, but so are his debts. He knows he needs just one more big win to get it all back. Then King hits a losing streak and disappears. Joey's home is crashing down around her and the repo men are turning up. Can Kip keep lying to her and his mom? Can he beat the odds and turn things around before he hits bottom? ...
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Skud is gritty, disturbing, and smart: a story about the last year of high school as told by four intense young men facing their individual demons. Tommy, Brad, Andy, and Shane are all making their uncertain way to a life outside school. Tommy, a model student, is heading for the military to fly fighter jets, in order to free himself from his abusive mother. Brad is being scouted for the Junior B hockey team to satisfy his ambitious dad. Andy has an audition for a role as a punk that could launch his acting career - all he needs is someone who can teach him the "hard stare" and cool moves. He turns to Shane, a gang member who rules the street, complete with knife and gun. The shells that the boys have constructed around themselves start coming apart when Tommy suspects Andy of seeing his girlfriend, Brad goads him into a confrontation, and Shane comes to Andy's aid. The tragic outcome will leave readers reexamining their own life choices....
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Praise for The Dirt Eaters, the first book in The Longlight Legacy: "This outstanding first title in a trilogy should have readers eagerly anticipating the next..." - * School Library Journal, starred review Through the lens of a dramatic, futuristic saga, Freewalker continues the stunning look at loss and revenge that began with The Dirt Eaters. In this highly suspenseful second novel in The Longlight Legacy, one year has passed since Roan, Alandra and the children escaped from the Brothers. Now, in the haven they call Newlight, Alandra has begun traveling the Dreamfield with the children, exploring their potential. But when the children mysteriously fall into a life-threatening coma, Roan and Lumpy set off to find a cure. The remedy may lie in the hands of Roan's lost sister, Stowe. But Stowe, now the icon of the City, has become obsessed with her growing powers -- powers that threaten to overwhelm and transform her into a destructive, vindictive force. Author Dennis Foon displays once again his great originality and unstoppable imagination. Freewalker is powerful and fast paced, with unexpected twists that await the reader with every turn of the page....
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Praise for The Dirt Eaters, the first book in The Longlight Legacy: "This outstanding first title in a trilogy should have readers eagerly anticipating the next..." - * School Library Journal, starred review Through the lens of a dramatic, futuristic saga, Freewalker continues the stunning look at loss and revenge that began with The Dirt Eaters. In this highly suspenseful second novel in The Longlight Legacy, one year has passed since Roan, Alandra and the children escaped from the Brothers. Now, in the haven they call Newlight, Alandra has begun traveling the Dreamfield with the children, exploring their potential. But when the children mysteriously fall into a life-threatening coma, Roan and Lumpy set off to find a cure. The remedy may lie in the hands of Roan's lost sister, Stowe. But Stowe, now the icon of the City, has become obsessed with her growing powers -- powers that threaten to overwhelm and transform her into a destructive, vindictive force. Author Dennis Foon displays once again his great originality and unstoppable imagination. Freewalker is powerful and fast paced, with unexpected twists that await the reader with every turn of the page....
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