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1.
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Outnumbered and outgunned, Honor Harrington has just two options: see the people under her command slaughtered in hopeless battle or surrender them--and herself--to the Peeps....
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2.
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Humanity pushed its way to the stars – and encountered the Gbaba, a ruthless alien race that nearly wiped us out. Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they’ve built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever. 800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This “rebirth” was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, “Nimue” – or, rather, the android with the memories of Lieutenant Commander Nimue Alban – is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent. Nothing about this will be easy. To better deal with a medieval society, “Nimue” takes a new gender and a new name, “Merlin.” His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he’ll need to find a base of operations, a Safeholdian country that’s just a little more freewheeling, a little less orthodox, a little more open to the new. And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church…and, inevitably, lead to war. It’s going to be a long, long process. And it’s going to be the can’t-miss SF epic of the decade. David Weber is the author of the New York Times-bestselling "Honor Harrington" series, the most recent of which was At All Costs. His many other novels include Mutineers' Moon, The Armageddon Inheritance, Heirs of Empire, Path of the Fury, and Wind Rider's Oath. He lives in South Carolina. Humanity pushed its way to the stars—and encountered the Gbaba, a ruthless alien race that nearly wiped us out. Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they’ve built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever. 800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This "rebirth" was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, "Nimue" – or, rather, the android with the memories of Lieutenant Commander Nimue Alban – is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent. Nothing about this will be easy. To better deal with a medieval society, "Nimue" takes a new gender and a new name, "Merlin." His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he’ll need to find a base of operations, a Safeholdian country that’s just a little more freewheeling, a little less orthodox, a little more open to the new. And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church…and, inevitably, lead to war. "By the 24th century, the alien Gbaba Empire has nearly destroyed the human race. Only a small survivor colony remains on the world of Safehold. Reduced to a pretechnological level to avoid detection from their enemies, the people have abandoned Arabic numerals, higher mathematics, and the written records of their true past, substituting a false history to prevent a resurgence of technology and, eventually, space travel. Now it is time for a change, but only a few have a chance at uncovering the truth. In his first book for Tor, the author of the popular Honor Harrington novels embarks on a new sf epic of cultural evolution and humanity's need to conquer the unknown. Rich backgrounds and vivid characters combine to make this series opener a priority purchase for sf collections."—Library Journal "Earth has been destroyed by an alien invasion, and survivors are clinging to a precarious and primitive existence on a planet they have named Safehold. But they are divided into two major factions: a theocratic church opposed to all technological progress, and a secular class of aristocrats and merchants who support not only technology but expanding the habitable area of Safehold. There are factions and internal conflicts on both sides, and each has infiltrated the other. A good many of the book’s main players are seafarers and naval officers, and they sail Safehold’s seas in ships that Horatio Hornblower might find familiar. They are drawn as well as one expects of Weber, although they are so numerous that, despite the appended cast list, readers may feel mnemonically challenged. Staunch Weber fans may be disappointed by the lack of any Safehold life-form as irresistibly charming as the treecats of the Honorverse (the world of his space-faring heroine Honor Harrington). Safehold’s abundant pelagic life is mostly predatory and sometimes outright deadly, and its land dwellers are only slightly cuddlier. Altogether, there is enough conflict to allow a natural storyteller like Weber to make a large, splendid novel that opens another saga. The saga being Weber’s form of choice and high achievement, hopes for the rest of it are definitely elevated."—Booklist (starred review) "Weber launches an epic series with this gripping far-future saga, which springboards off the near-destruction of humanity in a massive war with the Gbaba. The survivors of the human race retreat to the planet Safehold, where they sacrifice basic human rights—and an accurate memory of the Gbaba—for the preservation of the species. The colony's founders psychologically program the colonists to prevent the re-emergence of scientific inquiry, higher mathematics or advanced technology, which the Gbaba would detect and destroy. Centuries later, cultural stagnation on this feudal but thriving planet is enforced by the all-powerful Church of God Awaiting. But one kingdom—with the aid of the war’s last survivor, a cybernetic avatar that awakens to reinvent itself as a man named Merlin Athrawes—risks committing the ultimate heresy. Shifting effortlessly between battles among warp-speed starships and among oar-powered galleys, Weber brings the political maneuvering, past and future technologies, and vigorous protagonists together for a cohesive, engrossing whole."—Publishers Weekly (starred review) "Off Armageddon Reef shows David Weber at the top of his game."—David Drake "Vast ...
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4.
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For eight years, Commodore Honor Harrington was in the forefront of the battle between the Star Kingdom of Manticore and the powerful People's Republic of Haven. Then she was captured and publicly executed. But Honor is far from dead, what's more, she's going home and taking her people with her....
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5.
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Proclaimed a dead woman by the People's Republic of Haven, Honor Harrington has escaped her prison with half a million others and will tip the balance in favor of the Allies....
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Now the battle for the soul of the planet Safehold has begun.
The Kingdom of Charis and the Kingdom of Chisholm have joined together, pledged to stand against the tyranny of a corrupt Church. The youthful Queen Sharleyan of Chisholm has wed King Cayleb of Charis, forging a single dynasty, a single empire, dedicated to the defense of human freedom. Crowned Empress of that empire, Sharleyan has found in Cayleb s arms the love she never dared hope for in a marriage of state. In Cayleb s cause, his defiance of the ruthless Group of Four who govern mother Church, she has found the task to which she can commit her mind and her courage. It is a cause for which she was born.
Yet there are things Sharleyan still does not know. Secrets Cayleb has not been permitted to share, even with her. Secrets like the true story of humanity on Safehold. Like the intricate web of lies, deception, and fabricated religion which have chained humanity for almost a thousand years. Like the existence of the genocidal alien Gbaba, waiting to complete mankind s destruction should humans ever attract their attention once more. Like the existence of a young woman, Nimue Alban, nine hundred years dead, whose heart, mind, and memories live on within the android body of the warrior-monk she knows as Merlin.
And so Empress Sharleyan faces the the great challenge of her life unaware of all that task truly entails...or of how the secrets the man who loves her cannot share may threaten all they have achieved between them...and her own life. ...
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8.
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Gloria Michelle Samantha Evelyn Henke has always wished her life could have been simpler. After all, she’s a lot of people, with a lot of responsibilities – rear admiral, Countess of Gold Peak, cousin of the Queen, fifth in line for the throne, and best friend of Honor Harrington – and she doesn’t even like politics. At least, though, it hasn’t been as bad for her as for her friend Honor. That’s something.
But things can always change. Which is how someone who’s perfectly happy commanding a simple squadron of battle cruisers finds herself first a prisoner of war, second a high-level interstellar political envoy, third a brand-new vice admiral, and fourth squarely in the path of the storm.
It’s a new universe for Mike Henke – there are deadly threats to her Star Kingdom and everything she loves stirring in the shadows of an interstellar conspiracy vaster than anyone in the Star Kingdom of Manticore has ever even imagined. And all of them are headed straight for her, with consequences which hinge entirely upon her decisions.
For the first time, she, too, finds herself in fleet command, in a situation fit to terrify anyone, even someone who’s been “the Salamander’s” best friend since the Academy. Still, Mike has a tendency to grow into challenges, and the enemies of Manticore who always thought that Honor Harrington by herself was bad enough are about to discover that they haven’t seen bad yet.
But it’s coming....
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9.
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The families who rule the People’s Republic of Haven are in trouble. The treasury’s empty, the Proles are restless, and civil war is imminent. But the ruling class knows what they need to keep in power: another short, victorious war to unite the people and fill the treasury once more. It’s a card they’ve played often in the last half-century, always successfully, and all that stands in their way is the Star Kingdom of Manticore and its threadbare allies. Enemies who in the past have always backed down. Only this time the Peeps face something different. This time they’re up against Captain Honor Harrington and a Royal Manticoran Navy that’s prepared to give them a war that’s far from short...and anything but victorious...
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10.
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David Weber's Honor Harrington has famously conquered our universe, most recently with the New York Times bestseller Ashes Of Victory. Now David Weber, with the able assistance of his fast-rising military SF cohort John Ringo, has done it again with the creation of a new kind of hero, Prince Roger MacClintock! Roger is a spoiled young princeling hardly worth the space he takes up. Now he must become a man, or the entire galaxy will suffer from arrested adolescence!...
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11.
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It's hard to give peace a chance when the other side regards conquest as the only option and a sneak attack as the best means to that end. That's why the Kingdom of Manticore needs allies against the Republic of Haven—and the planet Grayson is strategically situated to make a very good ally indeed. But Her Majesty’s Foreign Office overlooked a “minor cultural difference” when they chose Honor Harrington to carry the flag: women on the planet of Grayson are without rank or rights and Honor’s mere presence is an intolerable affront to every male on the planet.
At first Honor doesn’t take it personally; where she comes from gender discrimination is barely a historical memory, right up there in significance with fear of the left-handed. But in time such treatment becomes taxing and she makes plans to withdraw until Grayson’s fratricidal sister planet attacks without warning. Now, Honor must stay and prevail, not just for her honor, but for her sovereign’s, for the honor of the Queen.
"Following in the best tradition of C.S. Forester, Patrick O'Brian and Robert A Heinlein! These hugely entertaining and clever adventures are the very epitome of space opera."—Publishers Weekly
...
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12.
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Introducing Commander Honor Harrington, here is a major new series from a major new author. The Basilisk System was a place to sweep incompetents, fools, and failures under the rug . . . or to punish officers with enemies in high places. Commander Honor Harrington has enemies, and she's about to make more of them--because the people out to get her have made one mistake: They've made her mad....
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13.
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Rear Admiral Michelle Henke was commanding one of the ships in a force led by Honor Harrington in an all-out space battle. The odds were against the Star Kingdom forces, and they had to run. But Michelle’s ship was crippled, and had to be destroyed to prevent superior Manticoran technology from falling into Havenite hands, and she and her surviving crew were taken prisoner. Much to her surprise, she was repatriated to Manticore, carrying a request for a summit conference between the leaders of the two sides which might end the war. But a condition of her return was that she gave her parole not to fight against the forces of the Republic of Haven until she had been officially exchanged for a Havenite prisoner of war, so she was given a command far away from the war’s battle lines. What she didn’t realize was that she would find herself on a collision course, not with a hostile government, but with the interstellar syndicate of criminals known as Manpower. And Manpower had its own plans for eliminating Manticore as a possible threat to its lucrative slave trade, deadly plans which remain hidden in the shadows. Praise for the Prequel, The Shadow of Saganami: “These hugely entertaining and clever adventures are the very epitome of space opera. . . . Weber . . . remind[s] the reader that a hero can be anyone who does his or her job with honor, commitment and skill.” —Publishers Weekly “The Shadow of Saganami may be military science fiction great David Weber’s best tale in the Honorverse . . an action packed tale with a fully developed multiple cast. . . .” —The Midwest Book Review ...
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While the Imperial forces are busy searching for planet-wrecking pirates, Alicia turns pirate herself and steals a cutting-edge AI ship from the empire in order to begin her vendetta. ...
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15.
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Honor in Trouble:
• Having made him look a fool, she's been exiled to Basilisk Station in disgrace and set up for ruin by a superior who hates her. • Her demoralized crew blames her for their ship's humiliating posting to an out-of-the-way picket station. • The aborigines of the system's only habitable planet are smoking homicide-inducing hallucinogens. • Parliament isn't sure it wants to keep the place; the major local industry is smuggling; the merchant cartels want her head; the star-conquering, so-called "Republic" of Haven is Up To Something; and Honor Harrington has a single, over-age light cruiser with an armament that doesn't work to police the entire star system.
But the people out to get her have made one mistake. They've made her mad. ...
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16.
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Humanity pushed its way to the stars – and encountered the Gbaba, a ruthless alien race that nearly wiped us out. Earth and her colonies are now smoldering ruins, and the few survivors have fled to distant, Earth-like Safehold, to try to rebuild. But the Gbaba can detect the emissions of an industrial civilization, so the human rulers of Safehold have taken extraordinary measures: with mind control and hidden high technology, they’ve built a religion in which every Safeholdian believes, a religion designed to keep Safehold society medieval forever. 800 years pass. In a hidden chamber on Safehold, an android from the far human past awakens. This “rebirth” was set in motion centuries before, by a faction that opposed shackling humanity with a concocted religion. Via automated recordings, “Nimue” – or, rather, the android with the memories of Lieutenant Commander Nimue Alban – is told her fate: she will emerge into Safeholdian society, suitably disguised, and begin the process of provoking the technological progress which the Church of God Awaiting has worked for centuries to prevent. Nothing about this will be easy. To better deal with a medieval society, “Nimue” takes a new gender and a new name, “Merlin.” His formidable powers and access to caches of hidden high technology will need to be carefully concealed. And he’ll need to find a base of operations, a Safeholdian country that’s just a little more freewheeling, a little less orthodox, a little more open to the new. And thus Merlin comes to Charis, a mid-sized kingdom with a talent for naval warfare. He plans to make the acquaintance of King Haarahld and Crown Prince Cayleb, and maybe, just maybe, kick off a new era of invention. Which is bound to draw the attention of the Church…and, inevitably, lead to war. It’s going to be a long, long process. And it’s going to be the can’t-miss SF epic of the decade. ...
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17.
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It's hard to give peace a chance when the other side regards conquest as the only option and a sneak attack as the best means to that end. That's why the Kingdom of Manticore needs allies against the Republic of Haven—and the planet Grayson is strategically situated to make a very good ally indeed. But Her Majesty’s Foreign Office overlooked a “minor cultural difference” when they chose Honor Harrington to carry the flag: women on the planet of Grayson are without rank or rights and Honor’s mere presence is an intolerable affront to every male on the planet.
At first Honor doesn’t take it personally; where she comes from gender discrimination is barely a historical memory, right up there in significance with fear of the left-handed. But in time such treatment becomes taxing and she makes plans to withdraw until Grayson’s fratricidal sister planet attacks without warning. Now, Honor must stay and prevail, not just for her honor, but for her sovereign’s, for the honor of the Queen.
"Following in the best tradition of C.S. Forester, Patrick O'Brian and Robert A Heinlein! These hugely entertaining and clever adventures are the very epitome of space opera."—Publishers Weekly
...
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18.
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A mammoth volume (over 250,000 words) of the many facets of one of science fiction’s most popular talents. Here are treecats, starships, dragons, alternate history, self-aware Bolo supertanks, wizards, sailing ships, ironclads—and, of course, Weber’s fantastically popular starship commander, Honor Harrington. For nearly two decades, David Weber has been taking enthralled readers to destinations strange and fantastical, from his best-selling Honor Harrington novels and short stories to the heroic fantasy of Bahzell of the Hrandai, and the shared universe stories set in worlds of his own creation, and those of others, such as Eric Flint’s best-selling Ring of Fire series, the popular Bolo series of Keith Laumer and more. Visit 17th-century Magdeburg for the creation of the United States Navy a hundred and fifty years early, and go with John Paul Jones as he wins the Revolutionary War—For George III. Fight dragons and demons with U.S. Marines in a most unexpected campaign, find out how humans and treecats first met and share Honor Harrington’s very first battle. But once you step into the worlds of Weber, you may not want to go home again. ...
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19.
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The families who rule the People’s Republic of Haven are in trouble. The treasury’s empty, the Proles are restless, and civil war is imminent. But the ruling class knows what they need to keep in power: another short, victorious war to unite the people and fill the treasury once more. It’s a card they’ve played often in the last half-century, always successfully, and all that stands in their way is the Star Kingdom of Manticore and its threadbare allies. Enemies who in the past have always backed down. Only this time the Peeps face something different. This time they’re up against Captain Honor Harrington and a Royal Manticoran Navy that’s prepared to give them a war that’s far from short...and anything but victorious...
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20.
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As the slavemasters of Mesa plot against the Star Empire of Manticore and the newly liberated slave planet of Torch, Anton Zilwicki and the notorious Havenite secret agent Victor Cachat set off on a dangerous mission to uncover the truth concerning a wave of mysterious assassinations that have been launched against Manticore and Torch. Most people are sure that the Republic of Haven is behind the assassinations, but Zilwicki and Cachat suspect others of being the guilty party. Queen Berry of Torch was one of the targets of the unknown assassins. The former head of the Ballroom slave liberation organization, Jeremy X—now one of Torch's top officials, but still considered by many the most dangerous terrorist in the galaxy—calls in some past favors owed to him. In response, a security officer from Beowulf arrives in Torch to take charge of Queen Berry's security—a task made doubly difficult by the young monarch's resentment of bodyguards and the security officer's own growing attachment to her. Meanwhile, powerful forces in the Solarian League are maneuvering against each other to gain the upper hand in what they all expect to be an explosive crisis that threatens the very existence of the League itself. ...
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21.
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The world has changed. The mercantile kingdom of Charis has prevailed over the alliance designed to exterminate it. Armed with better sailing vessels, better guns and better devices of all sorts, Charis faced the combined navies of the rest of the world at Darcos Sound and Armageddon Reef, and broke them. Despite the implacable hostility of the Church of God Awaiting, Charis still stands, still free, still tolerant, still an island of innovation in a world in which the Church has worked for centuries to keep humanity locked at a medieval level of existence. But the powerful men who run the Church aren’t going to take their defeat lying down. Charis may control the world’s seas, but it barely has an army worthy of the name. And as King Cayleb knows, far too much of the kingdom’s recent good fortune is due to the secret manipulations of the being that calls himself Merlin—a being that, the world must not find out too soon, is more than human. A being on whose shoulders rests the last chance for humanity’s freedom. Now, as Charis and its archbishop make the rift with Mother Church explicit, the storm gathers. Schism has come to the world of Safehold. Nothing will ever be the same. ...
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22.
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Gloria Michelle Samantha Evelyn Henke has always wished her life could have been simpler. After all, she’s a lot of people, with a lot of responsibilities – rear admiral, Countess of Gold Peak, cousin of the Queen, fifth in line for the throne, and best friend of Honor Harrington – and she doesn’t even like politics. At least, though, it hasn’t been as bad for her as for her friend Honor. That’s something.
But things can always change. Which is how someone who’s perfectly happy commanding a simple squadron of battle cruisers finds herself first a prisoner of war, second a high-level interstellar political envoy, third a brand-new vice admiral, and fourth squarely in the path of the storm.
It’s a new universe for Mike Henke – there are deadly threats to her Star Kingdom and everything she loves stirring in the shadows of an interstellar conspiracy vaster than anyone in the Star Kingdom of Manticore has ever even imagined. And all of them are headed straight for her, with consequences which hinge entirely upon her decisions.
For the first time, she, too, finds herself in fleet command, in a situation fit to terrify anyone, even someone who’s been “the Salamander’s” best friend since the Academy. Still, Mike has a tendency to grow into challenges, and the enemies of Manticore who always thought that Honor Harrington by herself was bad enough are about to discover that they haven’t seen bad yet.
But it’s coming....
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23.
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What price victory? The war with the Republic of Haven has resumed . . . disastrously for the Star Kingdom of Manticore. Admiral Lady Dame Honor Harrington, Steadholder and Duchess Harrington, the single victorious Allied commander of the opening phase of the new war, has been recalled from the Sidemore System to command Eighth Fleet. Everyone knows Eighth Fleet is the Alliance's primary offensive command, which makes it the natural assignment for the woman the media calls ?the Salamander.? But what most of the public DOESN'T know is that not only are the Star Kingdom and its Allies badly outnumbered by the Republic's new fleet, but that the odds are going to get steadily worse. Eighth Fleet's job is to somehow prevent those odds from crushing the Alliance before the Star Kingdom can regain its strategic balance. It's a job which won't be done cheaply. Honor Harrington must meet her formidable responsibilities with inferior forces even as she copes with tumultuous changes in her personal and public life. The alternative to victory is total defeat, yet this time the COST of victory will be agonizingly high....
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24.
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Prince Roger MacClintock, Heir to the Throne of Man, was a spoiled rotten arrogant, thoroughly useless young pain in the butt. But that was before the royal Brat and his Marine bodyguards had their starship sabotaged, and all were marooned on the enemy-occupied planet of Marduk. Before they had to march half way around the entire planet, through steaming jungles, damnbeasts, Capetoads, and killerpillars. Before they encountered treacherous local potentates, hostile barbarian armies numbering in the thousands, and an ocean full of creatures that are big, vicious and voracious. Under the right circumstances, even the most spoiled brat can grow up fast. Now, Roger and his loyal troops have made it to the sea, and on the way, Roger has proven himself to be a true MacClintock and a born leader. Still, the sea has monsters big enough to swallow a ship - and across the water is an enemy spaceport, bristing with heavy artillery, against which Roger's team has only had weapons with nearly-drained power packs. But neither Roger nor the Marines are about to give up, Marduk, do your worst!...
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25.
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No one wanted another war. Thomas Theisman didn't. Baron High Ridge didn't. His Imperial Majesty Gustav didn't. Honor Harrington didn't. The Andermani Emperor has plans for Silesia. And the Prime Minister of Manticore is happy with the war he has. Unfortunately, what they want doesn't matter....
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26.
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After boldly defeating the People's Republic of Haven, the Royal Manticoran Navy stands victorious, but a new political crisis and an old enemy once vanquished bring a new challenge for Honor Harrington. ...
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27.
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Five thousand years after Sun Tzu writes The Art of War, his advice is followed during the Fourth Interstellar War between the terrible Bugs and the humans, who are aided by their catlike Orion allies. ...
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28.
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The war wasn't going well. The alien Arachnids were an enemy whose like no civilized race had ever confronted. Like some carnivorous cancer, the "Bugs" had overrun planet after planet . . . and they regarded any competing sentient species as only one more protein source. Defeat was not an option. . . . The Grand Alliance of Humans, Orions, Ophiuchi, and Gorm, united in desperate self-defense, have been driven to the wall. Billions of their civilians have been slaughtered. Their most powerful offensive operation has ended in shattering defeat and the deaths of their most experienced military commanders. Whatever they do, the Bugs just keep coming. But the warriors of the Grand Alliance know what stands behind them and they will surrender no more civilians to the oncoming juggernaut. They will die first-and they will also reactivate General Directive 18, however horrible it may be. Because when the only possible outcomes are victory or racial extermination, only one option is acceptable. The Shiva Option.And peace isn't always wonderful Once the enemy is defeated, the central governments of the Inner Worlds were anything but willing to relinguish their wartime powers. To insure that their grip on the reins of power remained firm, the bureaucrats are allowing the non-human beings of the Khanate in, while keeping the Fringe Worlds out, smugly confident that this will keep the colonial upstarts in their place. The Fringers have only one answer to that: Insurrection....
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29.
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Banking on a short, victorious war to replenish their depleted treasury, the ruling class of the People's Republic of Haven do not count on coming up against Captain Honor Harrington and the Royal Manticoran Navy. ...
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30.
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On the planet Grayson to participate in diplomatic talks between the Kingdom of Manticore and the Republic of Haven, Honor Harrington discovers that she is stuck on a fiercely patriarchal, misogynist planet. ...
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31.
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Gloria Michelle Samantha Evelyn Henke has always wished her life could have been simpler. After all, she’s a lot of people, with a lot of responsibilities – rear admiral, Countess of Gold Peak, cousin of the Queen, fifth in line for the throne, and best friend of Honor Harrington – and she doesn’t even like politics. At least, though, it hasn’t been as bad for her as for her friend Honor. That’s something.
But things can always change. Which is how someone who’s perfectly happy commanding a simple squadron of battle cruisers finds herself first a prisoner of war, second a high-level interstellar political envoy, third a brand-new vice admiral, and fourth squarely in the path of the storm.
It’s a new universe for Mike Henke – there are deadly threats to her Star Kingdom and everything she loves stirring in the shadows of an interstellar conspiracy vaster than anyone in the Star Kingdom of Manticore has ever even imagined. And all of them are headed straight for her, with consequences which hinge entirely upon her decisions.
For the first time, she, too, finds herself in fleet command, in a situation fit to terrify anyone, even someone who’s been “the Salamander’s” best friend since the Academy. Still, Mike has a tendency to grow into challenges, and the enemies of Manticore who always thought that Honor Harrington by herself was bad enough are about to discover that they haven’t seen bad yet.
But it’s coming....
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32.
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The People's Republic of Haven's sneak attack on the Kingdom of Manticore has failed. The Peeps are in disarray, their leaders fighting for power in bloody revolution, and the Royal Manticoran Navy stands victorious.
But Manticore has domestic problems of its own, and success can be more treacherous than defeat for Honor Harrington. Now, trapped at the core of a political crisis she never sought, betrayed by an old and vicious enemy she'd thought vanquished forever, she stands alone.
She must fight for justice on a battlefield she never trained for in a private war that offers just two choices: death . . . or a "victory" that can end only in dishonor and the loss of all she loves. ...
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33.
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The Star Kingdom of Manticore is once again at war with the Republic of Haven after a stunning sneak attack. The graduating class from Saganami Island, the Royal Manticoran Navy’s academy, are going straight from the classroom to the blazing reality of all-out war — except for the midshipmen assigned to the heavy cruiser HMS Hexapuma, that is. They’re being assigned to the Talbott Cluster, a backwater far from the battle front. With a captain who may have seen too much of war and a station commander who isn’t precisely noted for his brilliant and insightful command style, it isn’t exactly what the students of Honor Harrington expected. But things aren’t as simple — or tranquil — as they appear. Pirates, terrorists, genetic slavers, smuggled weapons, long-standing personal hatreds, and a vicious alliance of corporate greed, bureaucratic arrogance, and a corrupt local star nation with a powerful fleet, are all coming together, and only Hexapuma, her war-weary captain, and Honor Harrington’s students stand in the path. They have only one thing to support and guide them: the tradition of Saganami. The tradition that sometimes a Queen’s officer’s duty is to face impossible odds . . . and die fighting. ...
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34.
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The world has changed. The mercantile kingdom of Charis has prevailed over the alliance designed to exterminate it. Armed with a multitude of small technological improvements—better sailing vessels, better guns, better devices of all sorts—Charis faced the combined navies of the rest of the world at Darcos Sound and Armageddon Reef, and broke them. Despite the implacable hostility of the Church of God Awaiting, Charis still stands, still free, still tolerant, still an island of innovation in a world in which the Church has worked for centuries to keep humanity locked at a medieval level of existence. But the powerful men who run the Church aren’t going to take their defeat lying down. Charis may control the world’s seas, but it barely has an army worthy of the name. And as King Cayleb knows, far too much of the kingdom’s recent good fortune is due to the secret manipulations of the being that calls himself Merlin—a being that, the world must not find out too soon, is more than human. A being whose very existence is the result of a centuries-ago final desperate roll of the dice. A being on whose shoulders rests the last chance for humanity’s freedom. Now, as Charis and its archbishop make the rift with Mother Church explicit, the storm gathers. Schism has come to the world of Safehold. Nothing will ever be the same.
...
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35.
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The families who rule the People’s Republic of Haven are in trouble. The treasury’s empty, the Proles are restless, and civil war is imminent. But the ruling class knows what they need to keep in power: another short, victorious war to unite the people and fill the treasury once more. It’s a card they’ve played often in the last half-century, always successfully, and all that stands in their way is the Star Kingdom of Manticore and its threadbare allies. Enemies who in the past have always backed down. Only this time the Peeps face something different. This time they’re up against Captain Honor Harrington and a Royal Manticoran Navy that’s prepared to give them a war that’s far from short...and anything but victorious...
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36.
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It's hard to give peace a chance when the other side regards conquest as the only option and a sneak attack as the best means to that end. That's why the Kingdom of Manticore needs allies against the Republic of Haven—and the planet Grayson is strategically situated to make a very good ally indeed. But Her Majesty’s Foreign Office overlooked a “minor cultural difference” when they chose Honor Harrington to carry the flag: women on the planet of Grayson are without rank or rights and Honor’s mere presence is an intolerable affront to every male on the planet.
At first Honor doesn’t take it personally; where she comes from gender discrimination is barely a historical memory, right up there in significance with fear of the left-handed. But in time such treatment becomes taxing and she makes plans to withdraw until Grayson’s fratricidal sister planet attacks without warning. Now, Honor must stay and prevail, not just for her honor, but for her sovereign’s, for the honor of the Queen.
"Following in the best tradition of C.S. Forester, Patrick O'Brian and Robert A Heinlein! These hugely entertaining and clever adventures are the very epitome of space opera."—Publishers Weekly
...
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37.
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Honor in Trouble:
• Having made him look a fool, she's been exiled to Basilisk Station in disgrace and set up for ruin by a superior who hates her. • Her demoralized crew blames her for their ship's humiliating posting to an out-of-the-way picket station. • The aborigines of the system's only habitable planet are smoking homicide-inducing hallucinogens. • Parliament isn't sure it wants to keep the place; the major local industry is smuggling; the merchant cartels want her head; the star-conquering, so-called "Republic" of Haven is Up To Something; and Honor Harrington has a single, over-age light cruiser with an armament that doesn't work to police the entire star system.
But the people out to get her have made one mistake. They've made her mad. ...
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38.
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The dangerous and multifaceted world of Honor Harrington-starship captain, admiral, and interstellar heroine-comes to life in a collection of short fiction that includes 'Ms. Midshipwoman Harrington', 'Changer of Worlds', 'From the Highlands', and more....
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39.
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The families who rule the People’s Republic of Haven are in trouble. The treasury’s empty, the Proles are restless, and civil war is imminent. But the ruling class knows what they need to keep in power: another short, victorious war to unite the people and fill the treasury once more. It’s a card they’ve played often in the last half-century, always successfully, and all that stands in their way is the Star Kingdom of Manticore and its threadbare allies. Enemies who in the past have always backed down. Only this time the Peeps face something different. This time they’re up against Captain Honor Harrington and a Royal Manticoran Navy that’s prepared to give them a war that’s far from short...and anything but victorious...
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40.
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It's hard to give peace a chance when the other side regards conquest as the only option and a sneak attack as the best means to that end. That's why the Kingdom of Manticore needs allies against the Republic of Haven—and the planet Grayson is strategically situated to make a very good ally indeed. But Her Majesty’s Foreign Office overlooked a “minor cultural difference” when they chose Honor Harrington to carry the flag: women on the planet of Grayson are without rank or rights and Honor’s mere presence is an intolerable affront to every male on the planet.
At first Honor doesn’t take it personally; where she comes from gender discrimination is barely a historical memory, right up there in significance with fear of the left-handed. But in time such treatment becomes taxing and she makes plans to withdraw until Grayson’s fratricidal sister planet attacks without warning. Now, Honor must stay and prevail, not just for her honor, but for her sovereign’s, for the honor of the Queen.
"Following in the best tradition of C.S. Forester, Patrick O'Brian and Robert A Heinlein! These hugely entertaining and clever adventures are the very epitome of space opera."—Publishers Weekly
...
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41.
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The People's Republic of Haven's sneak attack on the Kingdom of Manticore has failed. The Peeps are in disarray, their leaders fighting for power in bloody revolution, and the Royal Manticoran Navy stands victorious.
But Manticore has domestic problems of its own, and success can be more treacherous than defeat for Honor Harrington. Now, trapped at the core of a political crisis she never sought, betrayed by an old and vicious enemy she'd thought vanquished forever, she stands alone.
She must fight for justice on a battlefield she never trained for in a private war that offers just two choices: death . . . or a "victory" that can end only in dishonor and the loss of all she loves. ...
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42.
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Honor in Trouble:
• Having made him look a fool, she's been exiled to Basilisk Station in disgrace and set up for ruin by a superior who hates her. • Her demoralized crew blames her for their ship's humiliating posting to an out-of-the-way picket station. • The aborigines of the system's only habitable planet are smoking homicide-inducing hallucinogens. • Parliament isn't sure it wants to keep the place; the major local industry is smuggling; the merchant cartels want her head; the star-conquering, so-called "Republic" of Haven is Up To Something; and Honor Harrington has a single, over-age light cruiser with an armament that doesn't work to police the entire star system.
But the people out to get her have made one mistake. They've made her mad. ...
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43.
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The People's Republic of Haven's sneak attack on the Kingdom of Manticore has failed. The Peeps are in disarray, their leaders fighting for power in bloody revolution, and the Royal Manticoran Navy stands victorious.
But Manticore has domestic problems of its own, and success can be more treacherous than defeat for Honor Harrington. Now, trapped at the core of a political crisis she never sought, betrayed by an old and vicious enemy she'd thought vanquished forever, she stands alone.
She must fight for justice on a battlefield she never trained for in a private war that offers just two choices: death . . . or a "victory" that can end only in dishonor and the loss of all she loves. ...
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44.
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In the period of peace following the Human-Orion War, a ship from a half-forgotten history emerges from a warp point notorious for devouring ships and opens fire on the Orions. ...
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45.
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Imperial Intelligence couldn't find them, the Imperial Fleet couldn't catch them, and local defenses couldn't stop them. It seemed the planet-wrecking pirates were invincible. But they made a big mistake when they raided ex-commando leader Alicia DeVries' quiet home work, tortured and murdered her family, and then left her for dead. Alicia decided to turn ?pirate? herself, and stole a cutting-edge AI ship from the Empire to start her vendetta. Her fellow veterans think she's gone crazy, the Imperial Fleet has shoot-on-sight orders. And of course the pirates want her dead, too. But Alicia DeVries has two allies nobody knows about, allies as implacable as she is: a self-aware computer, and a creature from the mists of Old Earth's most ancient legends. And this trio of furies won't rest until vengeance is served....
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46.
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Richard Ashton was in his yacht in the middle of the Atlantic, all alone and loving it. Then came the UFOs, hurtling in from the Outer Black, loosing nuclear warheads that disabled every available piece of electronic equipment. And then a crippled alien lifeboat began homing in on his own boat....
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47.
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It began with two men. They came from very different worlds—entirely different universes, in fact—one using sorcery and the other using mental powers and steam-age technology. They met in a virgin forest on a duplicate planet Earth. Neither side knows who shot first, but each blames the other, and it doesn't really matter, now, because war has begun. War between the universes is the last thing responsible leaders on either side want. But the fury of their respective populations, xenophobic fear of the unknown, and cries for "justice" (or vengeance), are all driving both sides towards the brink. And unscrupulous, power-hungry men—and Arcana and Sharona alike—have agendas of their own. The fuse has been lit, and a war stretching across the universes, fought between dragons, spells, and crossbows and repeating rifles, machine guns, and artillery is erupting in white-hot rage and fury. Where it will end—and how—no one knows ...
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48.
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The People's Republic of Haven's sneak attack on the Kingdom of Manticore has failed. The Peeps are in disarray, their leaders fighting for power in bloody revolution, and the Royal Manticoran Navy stands victorious.
But Manticore has domestic problems of its own, and success can be more treacherous than defeat for Honor Harrington. Now, trapped at the core of a political crisis she never sought, betrayed by an old and vicious enemy she'd thought vanquished forever, she stands alone.
She must fight for justice on a battlefield she never trained for in a private war that offers just two choices: death . . . or a "victory" that can end only in dishonor and the loss of all she loves. ...
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49.
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For eight years, Commodore Honor Harrington was in the forefront of the battle between the Star Kingdom of Manticore and the powerful People's Republic of Haven. Then she was captured and publicly executed. But Honor is far from dead, what's more, she's going home and taking her people with her....
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50.
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In The War God's Own, Bahzell had managed to stop a war by convincing Baron Tellian, leader of the Sothoii, to "surrender" to him, the War God's champion. Now, he has journeyed to the Sothoii Wind Plain to oversee the parole he granted to Tellian and his men, to represent the Order of Tomanak, the War God, and to be an ambassador for the hradani. What's more, the flying coursers of the Sothoii have accepted Bahzell as a wind rider-the first hradani wind rider in history. And since the wind riders are the elite of the elite among the Sothoii, Bahzell's ascension is as likely to stir resentment as respect. That combination of duties would have been enough to keep anyone busy-even a warrior prince like Bahzell-but additional complications are bubbling under the surface. The goddess Shigu, the Queen of Hell, is sowing dissension among the war maids of the Sothoii. The supporters of the deposed Sothoii noble who started the war are plotting to murder their new leige lord and frame Bahzell for the deed. Of course, those problems are all in a day's work for a champion of the War God. But what is Bahzell going to do about the fact that Baron Tellian's daughter, and heir to the realm, seems to be thinking that he is the only man-or hradani-for her?...
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51.
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The Baltic War which began in the novel 1633 is still raging, and the time-lost Americans of Grantville—the West Virginia town hurled back into the seventeenth century by a mysterious cosmic accident—are caught in the middle of it. Gustavus Adolphus, King of Sweden and Emperor of the United States of Europe, prepares a counter-attack on the combined forces of France, Spain, England, and Denmark—former enemies which have allied in the League of Ostend to destroy the threat to their power that the Americans represent—which are besieging the German city of Luebeck. Elsewhere in war-torn Europe, several American plans are approaching fruition. Admiral Simpson of Grantville frantically races against time to finish the USE Navy’s ironclad ships—desperately needed to break the Ostender blockade of the Baltic ports. A commando unit sent by Mike Stearns to England prepares the rescue the Americans being held in the Tower of London. In Amsterdam, Rebecca Stearns continues three-way negotiations with the Prince of Orange and the Spanish Cardinal-Infante who has conquered most of the Netherlands. And, in Copenhagen, the captured young USE naval officer Eddie Cantrell tries to persuade the King of Denmark to break with the Ostender alliance, all while pursuing a dangerous romantic involvement with one of the Danish princesses....
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52.
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Prince Roger MacClintock was an heir to the galaxy's Throne of Man-and a self-obsessed spoiled young brat . . . until he and the Royal Marines sent to protect him were stranded on Marduk with only their feet to get them half way around the entire planet. So far, they've traversed a continent, crossed a sea full of ship-eating monsters, taken over an enemy spaceport, and hijacked a starship. But they're not home-free yet, because home is no longer free. In Roger's absence, a palace coup by enemies of the MacClintock family has seized control of the Empire. His mother the Empress is a captive in the palace and even in her own body, drugged so that her will is not her own. Roger's bother, the heir to the throne, is dead. And Roger himself has been branded an outlaw and traitor. Roger and his faithful band of human marines and native alien warriors have beaten the barbarian planet Marduk. Now they must re-conquer an interstellar empire. But they aren't about to give up, and with the help of those on the throne planet who are still loyal to the Empress they will infiltrate (under cover of a restaurant specializing in exotic Mardukan dishes, no less), they will make anyone who gets in their way (such as local mobsters who make the mistake of kidnapping Roger's fiancé) very sorry that they did, and they will not rest until the rightful ruler has been restored. Once again, a lot of power-hungry people are going to learn a hard lesson: You do not, ever, mess with a MacClintock!...
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53.
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Captain Maneka Trevor was the sole human survivor of the Dinochrome Brigade's 39th Battalion . . . but she hadn't wanted to be one. The Bolo known as "Lazarus" -- Unit 28/G-179-LAZ -- was the 39th's sole surviving Bolo . . . but he hadn't been hers. The doctors and the Bolo techs have put them both back together again, yet there are wounds no doctor or technician can heal. And now Maneka and Lazarus must serve together once again, in a war whose stakes are literally the survival or extermination of the human race. They are all that stand between a desperate, secret colony of humanity and destruction: a Bolo commander torn by survivor's guilt and a Bolo whose very existence reminds her of all she has lost. The odds against them are heavy, the stakes are huge, and surrender is not an option. The Dinochrome Brigade is used to that, but can Maneka and Lazarus survive their own shared past to defend the present?...
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54.
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The Union of Arcana has expanded through the portals linking parallel universes for over a century and a half. In that time, its soldiers and sorcerers have laid claim to one uninhabited planet after another—all of them Earth, and in the process, the Union has become the most powerful, most wealthy civilization in all of human history. But all of that is about to come to a screeching halt, for the Union’s scouts have just discovered a new portal, and on its far side lies a shattering revelation. Arcana is not alone, after all. There is another human society, Sharona, which has also been exploring the Multiverse, and the first contact between them did not go well. Arcana is horrified by the alien weapons of its sudden opponents, weapons its sorcerers cannot explain or duplicate. Weapons based upon something called . . . science. But Sharona is equally horrified by Arcana’s “magical” weapons. Neither side expected the confrontation. Both sides think the other fired first, and no one on either side understands the “technology” of the other. But as the initial disastrous contact snowballs into all-out warfare, both sides can agree on one thing. The portal which brought them together is Hell’s Gate itself! ...
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55.
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This fast-paced sequel to "March Upcountry" continues the odyssey of men and women caught in a struggle for survival and determined to maintain their courage and humour in the face of overwhelming odds....
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56.
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Restoring the empire that had been destroyed forty-five years earlier, Emperor Colin finds problems in the genocidal Achuutani and in his children Sean and Harriet, who have been marooned on a hostile planet. ...
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57.
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What price victory? The war with the Republic of Haven has resumed . . . disastrously for the Star Kingdom of Manticore. Admiral Lady Dame Honor Harrington, Steadholder and Duchess Harrington, the single victorious Allied commander of the opening phase of the new war, has been recalled from the Sidemore System to command Eighth Fleet. Everyone knows Eighth Fleet is the Alliance's primary offensive command, which makes it the natural assignment for the woman the media calls "the Salamander." But what most of the public DOESN'T know is that not only are the Star Kingdom and its Allies badly outnumbered by the Republic's new fleet, but that the odds are going to get steadily worse. Eighth Fleet's job is to somehow prevent those odds from crushing the Alliance before the Star Kingdom can regain its strategic balance. It's a job which won't be done cheaply. Honor Harrington must meet her formidable responsibilities with inferior forces even as she copes with tumultuous changes in her personal and public life. The alternative to victory is total defeat, yet this time the COST of victory will be agonizingly high....
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58.
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The "bugs" have overrun planet after planet and they regard all sentient species as convenient protein sources. The Grand Alliance of Humans has been driven to the wall. When the only possible outcomes are victory or racial extermination, only one option is acceptable - The Shiva Option....
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59.
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In just a few short years, David Weber has shot to the forefront of science fiction with his top-selling novels of Honor Harrington, the finest starship captain in the galaxy. Now some of the top writers in science fiction are guests in Honor's universe, bringing their own celebrated skills to give homage to Honor....
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60.
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In a follow-up to "More Than Honor", David Weber is joined by fellow sci-fi authors Roland Green, Linda Evans, and Jane Lindskold, as he pays a visit to the universe of Honor Harrington--the toughest, smartest starship captain in the galaxy....
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62.
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Offered a chance to recover her commission as an officer in the Royal Manticoran Navy, Captain Honor Harrington must assume command of a ""squadron"" of jury-rigged armed merchantmen to stop the pirates who are plundering the Star Kingdom's commercial trade. Reprint. PW. AB. "...
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63.
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The Star Kingdom of Manticore is once again at war with the Republic of Haven after a stunning sneak attack. The graduating class from Saganami Island, the Royal Manticoran Navy’s academy, are going straight from the classroom to the blazing reality of all-out war — except for the midshipmen assigned to the heavy cruiser HMS Hexapuma, that is. They’re being assigned to the Talbott Cluster, a backwater far from the battle front. With a captain who may have seen too much of war and a station commander who isn’t precisely noted for his brilliant and insightful command style, it isn’t exactly what the students of Honor Harrington expected. But things aren’t as simple — or tranquil — as they appear. Pirates, terrorists, genetic slavers, smuggled weapons, long-standing personal hatreds, and a vicious alliance of corporate greed, bureaucratic arrogance, and a corrupt local star nation with a powerful fleet, are all coming together, and only Hexapuma, her war-weary captain, and Honor Harrington’s students stand in the path. They have only one thing to support and guide them: the tradition of Saganami. The tradition that sometimes a Queen’s officer’s duty is to face impossible odds . . . and die fighting. ...
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64.
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Outnumbered and outgunned, Honor Harrington has just two options: see the people under her command slaughtered in hopeless battle or surrender them--and herself--to the Peeps....
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