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The long-buried secrets of the Old Kingdom and the Ninth Gate are revealed in the sequel to Sabriel and Lirael. Orannis, the Destroyer, has been freed from its subterranean prison and now seeks to unleash its terrible powers. Only Lirael, Abhorsen-in-Waiting, has any chance of stopping this enemy of all Life. As she and her companions -- Sameth, the Disreputable Dog and Mogget -- set out on their fated journey, Lirael has no idea of what lies ahead. Only days earlier, Lirael was merely a Second Assistant Librarian. Now, with only a vision from the Clayr to guide her and without the experience of Abhorsen Sabriel and King Touchstone, she must search both Life and Death for some means to defeat the Destroyer. Before it is too late......
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The latest startling installment in Garth Nix¹s fantasy masterpiece puts Tal and Millie in more danger than ever and the consequences could be drastic. Tal and Milla are caught in an Underfolk uprising that will have dire consequences for the Castle . . . and for the entire Dark World....
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Welcome to the Dark World. Tal lives high above, in a mountaintop castle where light is the ultimate commodity, the spirit world is the only escape and isolation from the outside world is complete. He does not think to question his world. He does not dare to dream of anything else. Then one day he tries to steal a sunstone, the only way of assuring his family's safety. The attempt fails, and Tal falls from the Castle . . . straight into the unknown...
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Since childhood, Sabriel has lived outside the walls of the Old Kingdom, away from the random power of Free Magic, and away from the Dead who refuse to stay dead. But now her father, the Charter-Mage Abhorsen, is missing, and to find him Sabriel must cross back into that world. With Mogget, whose feline form hides a powerful, perhaps malevolent spirit, and Touchstone, a young Charter Mage, Sabriel travels deep into the Old Kingdom. There, she confronts an evil that threatens much more than her life - and comes face-to-face with her own hidden destiny....
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Nicholas Sayre will do anything to get across the Wall Thoughts of Lirael and Sam haunt his dreams, and he has come to realize that his destiny lies with them, in the Old Kingdom. But here in Ancelstierre, Nick faces an obstacle that is not entirely human, with a strange power that seems to come from Nicholas himself. With "Nicholas Sayre and the Creature in the Case," Garth Nix continues to explore the magical world of the Abhorsen Trilogy. In additional short stories that range from two widely different takes on the Merlin myth to a gritty urban version of Hansel and Gretel and a heartbreaking story of children and war, Garth Nix displays the range and versatility that has made him one of today's leading writers of fantasy for readers of all ages. ...
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Second title in Garth Nix's gripping new fantasy adventure series. Arthur Penhaligon didn't think he would ever have to return to the strange house that nearly killed him on Monday -- the house that contains a fantastical and sinister realm inside. But the next day brings new challenges -- in the form of an enemy named Grim Tuesday, who threatens the safety of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything -- an adventure that will force him to steal a Sunship, survive a very weird work camp, befriend a bearlike spirit and fight the void Nithlings. Even after all that, he will still have to venture into the scary Far Reaches for an ultimate showdown....
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The latest startling installment in Garth Nix¹s fantasy masterpiece puts Tal and Millie in more danger than ever and the consequences could be drastic. Tal and Milla are caught in an Underfolk uprising that will have dire consequences for the Castle . . . and for the entire Dark World....
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One beastly beast that's more than meets the eye. Two aliens with slimy tentacles and too many eyes fixed on adopting a human son. Three inventors and a sea serpent, a princess, an orphanage, and two ships full of pirates. Four fantastic tales by renowned fantasy author Garth Nix. ...
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Seven days. Seven keys. Seven virtues. Seven sins. One mysterious house is the doorway to a very mysterious world -- where one boy is about to venture and unlock a number of fantastical secrets. This is another thrilling, triumphantly imaginative series from Garth Nix, the best-selling author of The Seventh Tower, Sabriel, and Lirael....
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Sent to a boarding school in Ancelstierre as a young child, Sabriel has had little experience with the random power of Free Magic or the Dead who refuse to stay dead in the Old Kingdom. But during her final semester, her father, the Abhorsen, goes missing, and Sabriel knows she must enter the Old Kingdom to find him. She soon finds companions in Mogget, a cat whose aloof manner barely conceals its malevolent spirit, and Touchstone, a young Charter Mage long imprisoned by magic, now free in body but still trapped by painful memories. As the three travel deep into the Old Kingdom, threats mount on all sides. And every step brings them closer to a battle that will pit them against the true forces of life and death—and bring Sabriel face-to-face with her own destiny. With Sabriel, the first installment in the Abhorsen trilogy, Garth Nix exploded onto the fantasy scene as a rising star, in a novel that takes readers to a world where the line between the living and the dead isn't always clear—and sometimes disappears altogether. ...
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One beastly beast that's more than meets the eye. Two aliens with slimy tentacles and too many eyes fixed on adopting a human son. Three inventors and a sea serpent, a princess, an orphanage, and two ships full of pirates. Four fantastic tales by renowned fantasy author Garth Nix. ...
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Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Gold Numbers have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize - before he's beaten to it!...
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On the sixth day, there was sorcery.
Arthur Penhaligan has wrested five of the Keys from their immortal guardians, the Trustees of the Will. But gaining the Sixth Key poses a greater challenge than any he has faced before. Superior Saturday is not just one of the Trustees – she is also the oldest Denizen and the most powerful and knowledgeable sorcerer within the House. She has tens of thousands of sorcerers at her command, and she has been preparing her forces all along for the Will’s escape and the activities of the Rightful Heir.
As Saturday’s schemes become evident, Arthur is beset on all sides. The House is being destroyed, and only the power of the Keys can hold back the tide of destruction. Arthur’s home city is under attack. His allies are unreliable. He can’t even get into the apparently impregnable Upper House . . . and even if he does, finding the Sixth Part of the Will and gaining the Sixth Key might not be enough to counter Saturday’s bid for ultimate power.
Can Arthur survive?...
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Sabriel Every step brings Sabriel closer to a battle that will pit her against the true forces of life and death—and bring her face-to-face with her own destiny. Lirael With only her faithful companion, the Disreputable Dog, Lirael must undertake a desperate mission under the growing shadow of an ancient evil, which threatens the fate of the Old Kingdom. Abhorsen The Abhorsen Sabriel and King Touchstone are missing, and Lirael must search in both Life and Death for some means to defeat the evil Destroyer—before it is too late. ...
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Welcome to the Dark World. Tal lives high above, in a mountaintop castle where light is the ultimate commodity, the spirit world is the only escape and isolation from the outside world is complete. He does not think to question his world. He does not dare to dream of anything else. Then one day he tries to steal a sunstone, the only way of assuring his family's safety. The attempt fails, and Tal falls from the Castle . . . straight into the unknown...
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As they grapple with their individual fates, Tal and Milla become entangled in a revolution being planned against the Chosen of the Castle. But nothing is as it seems, and the revolution may be the cover for something much more sinister . . . ...
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21.
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Four of the seven Trustees have been defeated and their Keys taken, but for Arthur, the week is still getting worse. Suzy Blue and Fred Gold Numbers have been captured by the Piper, and his New Nithling army still controls most of the Great Maze. Superior Saturday is causing trouble wherever she can, including turning off all the elevators in the House and blocking the Front Door. Amidst all this trouble, Arthur must weigh an offer from Lady Friday that is either a cunning trap for the Rightful Heir or a golden opportunity he must seize--before he's beaten to it! ...
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22.
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Everyone is after Arthur Penhaligon. Strange pirates. Shadowy creatures. And Drowned Wednesday, whose gluttony threatens both her world and Arthur's. With his unlimited imagination and thrilling storytelling, Garth Nix has created a character and a world that become even more compelling with each book. As Arthur gets closer to the heart of his quest, the suspense and mystery grow more and more intense.......
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The extraordinary conclusion to Garth Nix¹s best-selling fantasy epic. The veil has been lifted. The Dark World is on its way to destruction. Can Tal and Milla restore order in time?...
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The Key to Survival Rests in the Hands of Shade's Children In a futuristic urban wasteland, evil Overlords have decreed that no child shall live a day past his fourteenth birthday. On that Sad Birthday, the child is the object of an obscene harvest resulting in the construction of a machinelike creature whose sole purpose is to kill. The mysterious Shade -- once a man, but now more like the machines he fights -- recruits the few children fortunate enough to escape. With luck, cunning, and skill, four of Shade's children come closer than any to discovering the source of the Overlords' power -- and the key to their downfall. But the closer the children get, the more ruthless Shade seems to become ... ...
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Upon escaping from the castle, Tal is found by Milla, an Icecarl marauder intent on killing the boy. But soon the two find that they must work together. As they struggle to find a place for themselves in the intricate Castle World, their two worlds collide, one a home for the spirit and intellect, and the other a realm of aggression....
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26.
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To preserve life,the Abhorsen must enter Death ...
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27.
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Upon escaping from the castle, Tal is found by Milla, an Icecarl marauder intent on killing the boy. But soon the two find that they must work together. As they struggle to find a place for themselves in the intricate Castle World, their two worlds collide, one a home for the spirit and intellect, and the other a realm of aggression....
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28.
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Second title in Garth Nix's gripping new fantasy adventure series. Arthur Penhaligon didn't think he would ever have to return to the strange house that nearly killed him on Monday -- the house that contains a fantastical and sinister realm inside. But the next day brings new challenges -- in the form of an enemy named Grim Tuesday, who threatens the safety of both Arthur's family and his world. Arthur must retrieve the Second Key from Grim Tuesday in order to save everything -- an adventure that will force him to steal a Sunship, survive a very weird work camp, befriend a bearlike spirit and fight the void Nithlings. Even after all that, he will still have to venture into the scary Far Reaches for an ultimate showdown....
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29.
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On the fourth day there was war... Following their adventures in the Border Sea, Arthur and Leaf head for home. But only Leaf gets through the Front Door. Arthur is blocked because someone . . . or something . . . has assumed his identity and is taking over his life. Before Arthur can take action, he is drafted by Sir Thursday and forced to join the Glorious Army of the Architect. While Leaf tries to banish Arthur's doppleganger on earth, Arthur must survive his basic training, avoid getting posted to the Front and work out how he can free Part Four of the Will.... ...
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30.
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Everyone is after Arthur Penhaligon. Strange pirates. Shadowy creatures. And Drowned Wednesday, whose gluttony threatens both her world and Arthur's. With his unlimited imagination and thrilling storytelling, Garth Nix has created a character and a world that become even more compelling with each book. As Arthur gets closer to the heart of his quest, the suspense and mystery grow more and more intense. . . . ...
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31.
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On the third day, there were PIRATES! Arthur Penhaligon finds himself on an adventure that will pit him against pirates, storms, explosions and a vast beast that eats everything it encounters. Will our unwitting hero be able to find the third part of the Will and claim the Third Key? No rest for poor Arthur Penhaligon. As Grim Tuesday ends, he discovers a square of stiff cardboard under his pillow, gilt-edged and inscribed with the following words: LADY WEDNESDAY Trustee of the Architect and Duchess of the Border Sea has great pleasure in inviting ARTHUR PENHALIGON to a Particular Luncheon of Seventeen Removes Transport has been arranged RSVP not required! It's an invitation he cannot refuse. From hospital room to the high seas, Arthur finds himself on an adventure that will pit him against pirates, storms, explosions of Nothing-laced gunpowder, and a vast beast that eats everything it encounters. Through it all, he is drawn deeper into the central mystery of the House. Arthur must find the third part of the Will and claim the Third Key -- not just for himself, but for the millions (if not trillions) who will suffer if he doesn't. The first step? Surviving life aboard ship on the Border Sea!...
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32.
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The dream world Aenir is not a safe place. One wrong step can lead to danger, entrapment...or death. Tal and Milla must fight their way through this shifting landscape. They are searching for the Codex, a magical object that will decide the fate of their worlds. Many creatures stand in their way--from the cloud-flesh Storm Shepherds to a swarm of venomous Waspwyrms to a horrifying figure named Hazror. Tal and Milla cannot leave Aenir without the Codex. But finding it might endanger them more than they've ever dreamed... ...
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The dream world Aenir is not a safe place. One wrong step can lead to danger, entrapment...or death. Tal and Milla must fight their way through this shifting landscape. They are searching for the Codex, a magical object that will decide the fate of their worlds. Many creatures stand in their way--from the cloud-flesh Storm Shepherds to a swarm of venomous Waspwyrms to a horrifying figure named Hazror. Tal and Milla cannot leave Aenir without the Codex. But finding it might endanger them more than they've ever dreamed... ...
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