Diana Wynne Jones

Diana Wynne Jones

סופר


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Charmain Baker is in over her head. Looking after Great-Uncle William's tiny cottage while he's ill should have been easy. But Great-Uncle William is better known as the Royal Wizard Norland, and his house bends space and time. Its single door leads to any number of places—the bedrooms, the kitchen, the caves under the mountains, the past, and the Royal Mansion, to name just a few.

By opening that door, Charmain has become responsible for not only the house, but for an extremely magical stray dog, a muddled young apprentice wizard, and a box of the king's most treasured documents. She has encountered a terrifying beast called a lubbock, irritated a clan of small blue creatures, and wound up smack in the middle of an urgent search. The king and his daughter are desperate to find the lost, fabled Elfgift—so desperate that they've even called in an intimidating sorceress named Sophie to help. And where Sophie is, can the Wizard Howl and fire demon Calcifer be far behind?

Of course, with that magical family involved, there's bound to be chaos—and unexpected revelations.

No one will be more surprised than Charmain by what Howl and Sophie discover.

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Young merchant Abdullah leads a humble life. Or he did until a stranger sold him a threadbare—and disagreeable—magic carpet. Now Abdullah is caught in the middle of his grand daydreams. Waking one night in a luxurious garden, he meets and falls instantly in love with the beautiful and clever Flower-in-the-Night. But a wicked djinn sweeps the princess away right before Abdullah's eyes, leaving the young man no choice but to follow. This is no ordinary quest, however, for Flower-in-the-Night isn't all the djinn has stolen. Abdullah will have the so-called help of the cantankerous carpet, a cranky genie in a bottle, a dishonest soldier, and a very opinionated black cat. Will this motley crew be able to find the djinn's mysterious dwelling and rescue a castle full of princesses?

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In this multiple parallel universes of the Twelve Related Worlds, only an enchanter with nine lives is powerful enough to control the rampant misuse of magic--and to hold the title Chrestomanci...

The Chants are a family strong in magic, but neither Christopher Chant nor Cat Chant can work even the simplest of spells. Who could have dreamed that both Christopher and Cat were born with nine lives--or that they could lose them so quickly?...


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All over the Multiverse (the universe that is in the shape of Infinity, like a figure eight laid on its side), the Magids, powerful magicians, are at work to maintain the balance between positive and negative magic for the good of all. They use their magical talents to push people into doing the right thing at the right time.

Rupert Venables is the junior Magid assigned to Earth and to the troublesome planets of the Koyrfonic Empire as well. The Empire is situated right at the twist of the center of the Multiverse. There is a problem of succession when the Emperor dies without a known heir, paralleled by a more personal problem on Earth when Rupert's senior dies and appoints him senior. Now Rupert must search the Earth for an appropriate new Magid, while helping part-time to prevent the descent of the Empire into chaos.

And then the problems become intertwined when Rupert finds that he can meet all five of the potential Magids on Earth by attending one SF convention in England. And that other forces, some of them completely out of control, will be there too. ...


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Cat Chant and Marianne Pinhoe have discovered something incredibly exciting, truly precious, and very strange—an egg.

This egg was not meant to be found. Chrestomanci himself, Cat's guardian and the strongest enchanter in the world, is sure to find it particularly interesting. And that's the last thing Marianne's family of secret rogue witches wants.

But the Pinhoes' secrets are falling to pieces, and powerful spells are wreaking havoc across the country-side. Marianne and Cat may be the only two who can set things right—if Marianne accepts her own powerful magic, and Cat solves the mystery behind the mystical Pinhoe Egg.

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Hayley’s parents disappeared when she was a baby. Since then, she has been raised and homeschooled by her grandparents. Grandad is overworked and travels a lot; Grandma is much too strict and never lets her meet any children her own age. When Hayley does something wrong—she is not quite sure what—they pack her off to her aunts in Ireland. To Hayley’s shock, her family is much bigger than she thought; to her delight, the children all play what they call "the game," where they visit a place called "the mythosphere." And while she plays the game, Hayley learns more about her own place in the world than she had ever expected. This original novella by Diana Wynne Jones is sharply funny, fast-paced, and surprising until its very end—like all of this acclaimed author’s work....

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In this multiple parallel universes of the Twelve Related Worlds, only an enchanter with nine lives is powerful enough to control the rampant misuse of magic -- and to hold the title Chrestomanci...

There is a world in which the peaceful city-state of Caprona is threatened by the malevolent machinations of a mysterious enchanter...and another in which magic is outlawed and witches are still burned at the stake.

In two worlds the practice of magic has gone dangerously awry, there is only one solution -- call upon the Chrestomanci.

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Abdullah was a young and not very prosperous carpet dealer. His father, who had been disappointed in him, had left him only enough money to open a modest booth in the Bazaar. When he was not selling carpets, Abdullah spent his time daydreaming. In his dreams he was not the son of his father, but the long-lost son of a prince. There was also a princess who had been betrothed to him at birth. He was content with his life and his daydreams until, one day, a stranger sold him a magic carpet.

In this stunning sequel to Howl's Moving Castle, Diana Wynne Jones has again created a large-scale, fast-paced fantasy in which people and things are never quite what they seem. There are good and bad djinns, a genie in a bottle, wizards, witches, cats and dogs (but are they cats and dogs?), and a mysterious floating castle filled with kidnapped princesses, as well as two puzzling prophecies. The story speeds along with tantalizing twists and turns until the prophecies are fulfilled, true identities are revealed, and all is resolved in a totally satisfying, breathtaking, surprise-filled ending.

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Both a hilarious send-up of the clich s of the genre and an indispensable guide for writers, The Tough Guide to Fantasyland has been impossible to find for years. This is Diana Wynne Jones at her very best: incisive, funny, and wildly imaginative.

This is the definitive edition of The Tough Guide, featuring a new map, an entirely new design, and additional material written for it by Diana Wynne Jones....


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This collection of eighteen stories introduces young readers to the best in both classic and contemporary fantasy. Featuring extracts from enduring classics such as Puck of Pook's Hill by Rudyard Kipling, C. S. Lewis's The Silver Chair, and Five Children and It by E. Nesbit, this anthology provides the perfect sample of a very popular genre. Carefully selected by Diana Wynne Jones, each story is sure to delight, enchant, and entice youngsters into the imaginative world of fantasy fiction.
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Mr. Chesney operates Pilgrim Parties, a tour group that takes paying participants into an outer realm where the inhabitants play frightening and foreboding roles. The time has come to end the staged madness . . . but can it really be stopped? Master storyteller Diana Wynne Jones serves up twists and turns, introduces Querida, Derk, Blade, and Shona and a remarkable cast of wizards, soldiers, kings, dragons, and griffins, and mixes in a lively dash of humor. With all the ingredients of high fantasy, this unforgettable novel will delight fans old and new....

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In the multiple parallel universes of the Twelve Related Worlds, only an enchanter with nine lives is powerful enough to control the rampant misuse of magic—and to hold the title Chrestomanci. . . .

Cat and Christopher Chant make the most unusual friends. Christopher befriends a boy with terrible karma in a mansion where everything keeps changing. Cat meets a girl whose family of rogue witches is hiding shocking secrets. Will the Chrestomanci be able to sort out the tangle of mysteries and magic?

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It is eight years after the tours from offworld have stopped. High Chancellor Querida has retired, leaving Wizard Corkoran in charge of the Wizards' University. Although Wizard Corkoran's obsession is to be the first man on the moon, and most of his time is devoted to this project, he decides he will teach the new first years himself in hopes of currying the favor of the new students' families--for surely they must all come from wealth, important families--and obtaining money for the University (which it so desperately needs). But Wizard Corkoran is dismayed to discover that one of those students--indeed, one he had such high hopes for, Wizard Derk's own daughter Elda--is a hugh golden griffin, and that none of the others has any money at all.

Wizard Corkoran's money-making scheme backfires, and when Elda and her new friends start working magic on their own, the schemes go wronger still. And when, at length, Elda ropes in her brothers Kit and Blade to send Corkoran to the moon...well...life at the Wizards' University spins magically and magnificently out of control.

This breathtakingly brilliant sequel to Dark Lord of Derkholm is all one would expect from this master of genre.

Books for the Teen Age 2001 (NYPL) andBest Children's Books 2000 (PW)

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A glorious new fantasy from an award-winning author. The story is narrated by two very different teenagers, who each inhabit two extraordinarily different worlds. Arianrhod Hyde's world (or Roddy, as she prefers to be called) is very much the world of magic, pageantry and ritual. Not unlike Britain in King Arthur's Day, Roddy is daughter of two Court Wizards and therefore part of the King's Progress, travelling round the Islands of Blest and ready to take part in whatever ritual or ceremony is required, as it occurs. Presiding over all, the most important person is the Merlin, who is entrusted with the magical health of the Isles of Blest. Nick Mallory's world is much more familiar -- at least, it starts off being our own. But it soon transpires that Nick's not quite the ordinary 15 year old he seems, as he slips sideways into something he thinks is a dream -- but in fact is another world entirely. Now, Nick's been on other worlds before (although never alone) but he's a confident type. Maybe a bit too confident! In Roddy's world, the current Merlin expires and a new one takes his place. Yet something is wrong -- the rituals have been upset and nothing is going the way it should. Roddy needs help, and certain powers indicate that Nick is to be the one to help her. And Nick is cool about helping her -- in theory! but it's a bit worrying that she seems to mistake him for a magic-user. Their stories unfold, side-by-side, each part leading into the next, and the Merlin Conspiracy thickens as the tales swirl around each other -- twining, meeting and affecting each other, yet never completely combining until the very end chapters when all is finally revealed. Compelling, howlingly funny in places, mind-boggling -- this is going to WOW DWJ fans all around the world (and probably in other universes too)....

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Cat Chant and Marianne Pinhoe have discovered something exciting—something truly precious, very strange, and valuable. An egg.

An egg that has been hidden away in an attic for who-knows-how-many years. An egg protected by some strong “Don't Notice” spells. An egg that Marianne gives to Cat, even though he lives at nearby Chrestomanci Castle. Chrestomanci himself, the strongest enchanter in the world, is sure to be interested in the egg—and interference from the Big Man is the last thing Marianne's family of secret rogue witches wants.

But how much longer can the Pinhoes keep their secrets? Gammer, the leader of the clan, has gone mad, a powerful bad luck spell is wreaking havoc, and there's an unexplained plague of frogs. Not to mention the mysterious barrier Cat finds in the forest.

Marianne and Cat may be the only two who can set things right. But first Marianne must accept her own powerful magic, and Cat must uncover the secrets behind the mystical Pinhoe Egg.

In this new Chrestomanci book, Diana Wynne Jones is at her most magical.

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The ghost finds herself living with her family in the boarding school run by her parents. But which one of the four sisters is she? And why can't she remember any accident that might have led to her death?...


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